I usually design the rewards based on how I want the story to progress and how strong I think the characters should be. The theme of the Library is 'more than human' and 'info required to forge a kingdom,' so these are based on that and on what might be in a Library.
I don't want to mess with Gen VII moves.
I don't want to mess with Gen VII moves.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."




