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Controllable Nuclear Pokémon
#19
I want to note that through some weird bug that was at least around in 1.0.1 (not sure if it was fixed) if you somehow had a Nucleon (or maybe any stable Nuclear type) during the event on route 7, it would act like a corrupted Nuclear Pokemon when facing other Nuclear Pokemon.

As in, even though I'd never had issues with my Nucleon beforehand and I had the proper badges and such, my Nucleon would keep disobeying me, but only against the scripted Nuclear Tancoon/Corsola/Gyarados. It was fine before and after that event, and against normal wild Pokemon.

Asking on Reddit told me I wasn't the only one to have that glitch.
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Messages In This Thread
Controllable Nuclear Pokémon - by CrazyDragon - 10-13-2016, 05:07 PM
RE: Controllable Nuclear Pokémon - by Iron - 10-28-2016, 11:19 AM
RE: Controllable Nuclear Pokémon - by Iron - 10-29-2016, 01:20 AM
RE: Controllable Nuclear Pokémon - by Keileon - 10-29-2016, 05:06 AM

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