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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-15-2018, 09:56 PM)Lord Windos Wrote: Agreed! The group can head over their ASAP with all our Teleporting Pokémon's help (with the Teleport Pokémon being sent back to pick up the members that don't have one themselves later), and Ven has reasons besides the Gym to head over them, so let's get on that people! Heck, with Fly it might be possible to just discretely Fly onto Garliburg without trying to get authorization, unless they are watching the skies and have air defenses in place. Still risky and illegal, but its possible!
I think you mean with Natu's help.  Arrowroot is a little too far away for a normal Teleporter.
And yup, I was thinking that about Fly, too.
I think our two choices for where to go next after Cress City are:
- Teazel Valley and the Safari Zone, then Elanor
- Arrowroot and the Nature Preserve
Both have a gym at the end.  One is shorter and has a potential HM at the end of it, then can lead into another big plot point.  The other is longer and packed with more stuff on the way to the gym (rare pokemon, Safari Cup, Sun Stones, Deyo Flower fields aplenty, etc.).  Nathan also has good reason to go in either direction.  But we also have to keep in mind that we're probably not the only ones looking for Genesect Fossils...

Edot: we also might have to walk to Arrowroot again. Botanville has another gym on the way, though!
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 06-15-2018, 10:08 PM

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