06-23-2018, 11:23 AM
(06-23-2018, 06:25 AM)Dragonstrike Wrote:(06-23-2018, 03:44 AM)Lord Windos Wrote: Hey guys, I did some data crunching about STR vs Lift Capacity (kg) and DEX vs Speed (kmph) , partially out of curiosity, partially because I was bored, and came to some pretty....interesting conclusions, though admittedly the accuracy of them is a bit janky. Anyone interested in seeing and/or hearing about the result?
Lengthy explanation or not, I'm interested in hearing this.
(06-23-2018, 09:10 AM)Spiritmon Wrote: But I am. What is the facts you discover my friend?
Sorry it took so long to getting to this, but let me now begin my lecture: On how STR and DEX affect Lifting and Land Speed Capacity!
To preface this, the methods and data I used are not totally accurate, due to their essentially being no defined value for 0 STR or DEX, and that the generated data for either category, while liner with and close to, are not necessary perfectly so with the presented values listed in the book from 1 - 10. More on these details later!
Okay, now on to the juicy bits!
How much can you lift, brah?
Let's start of strong (he he) and talk about how much STR influence Weight Lifting Capacity!
When I looked up that table on a whim to see if I could detect a pattern, I pretty soon found out that, while their are a few internal consistencies (Like their being a 10 fold increase between out right double a given STR Value Vs Lift), the data points between the given values have....uneven or consistent increases. Can't make a reasonable guess when the data is unreasonable, so...
….Since that was the case, I decided that the right course of action was to generate a Curve Graph with the data ( with the Points in STR being the X Values and the Lift Capacity (in kg) being the y values), with them being ordered from 1 - 10. I then calculated the Slope and Y intercept for the graph, which I then used to generate an equation that would give me a given y value (Lift) for a corresponding x value (STR). I THEN calculated the Percent Error for the graph, using the value I generated by inputing 10 STR into my equation. As a final bonus, I also decided to add a way for a value for what the mass would be in lbs to be automatically generated along side the output for kgs
The final equation and results: y = 72.12x - 86.67 , and % Error of 6.76 .
Calculated Value for Lift (Y) for 10 STR: ~634 kg
Actual Value: 680 kg
The obvious flaw in this equation is that if you input 0 as a value, you end up getting NEGATIVE lift capacity, which either means you are dealing with negative mass or acceleration at some point (Since Lifting weight essentially boils down to a F = ma ), both of which are impossible and....interesting. If an object has a - mass, that object will exponentally accelerate towards a object with Positive mass, which is both impossible for any good number of reasons AND a quick way to reach realitivistic speeds, and if an object has negative acceleration, that either means an object or force just ceases to exist past a threshold (since less that 0 means less than not moving at ALL, which is logical nothing), or that an object gets 'stiller' towards a given value of - acceleration, which has some rather interesting consequences (either it makes an object harder or impossible to move without applying a great and pos. accel to it, or it would end up 'frozen' at a given - accel value at a given point in space-time) and both are impossible as we know it.
The other flaw is that the data falls just about the p < .05 cut off point used in traditional statistics, which means this data is not seen as being 'a significant change' or totally accurate with the actual data points.
Still, the % Error is low enough that this can be reasonable ignored, and all non-zero values for X given a positive y-value that is 'close' to the actual values, so a approx. Lift value for a given STR value can still be calculated with some confidence.
Now, why did I do all this dry and tedious calcs, you may ask? Why, I wanted to see how much a Pokémon could lift beyond 10 STR, of course! 'Wait, that's impossible. No Pokémon except for Legendaries or ones with BS Plot Devices/Surprises can do that,' you might say! Wrong! Their are currently two methods that exist for a given Pokémon to go PAST what is capable of being lifted with 10 STR, and they are the following: Possessing the Ability Huge/Pure Power, and using the move Strength. Each double how much a Pokémon can Lift at a given STR, so this can lead to....interesting conclusions.
Let's go with one of the most extreme and probable example that could happen in the campaign: A Huge Power Azumarill that knows Strength AND Belly Drum (Oh look, another move that Shiva could tutor her Fae Mouse!), and with a Trainer that has 6 STR due to having the right Badges. At 6 STR, Diggersby is already capable of a Lift Capacity = 12 STR, or ~779 kg (1716 lbs) due to Huge Power, but if they use B.D. that jumps straight up to 18, or ~ 1211 kg (2670 lbs). Now, factor in them using Strength (which DOES stack with Huge/Pure Power), and that value jumps to a staggering max possible Lift Capacity of 39 STR, or 2726 kg (6009 lbs).
For comparison, that is about 2000 lbs heavier than most modern automobiles on the market today, and if any of that Lift Capacity transfer into Pulling or Crushing Strength, then its no hyperbole to say that a fully roided bunny rabbit could probally toss around cars like tennis balls, probably tear through reinforced steel, or at least make a solid effort at do either/both. Only other Pokémon with Huge/Pure Power with/without Strength OR a Legendary (which probably has a Lift Capacity independent of its STR) could match those values, making a simple Azumarill THE strongest normal Pokémon in the world if set up right.
Monty Python was right to instill a deep fear into bunny wabbits, with results like these!
Next post, I'll be discussing the calcs for DEX, so stay tunned mates!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


