Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-26-2018, 12:23 PM)Lord Windos Wrote: I like the fact they start Zap Cannon AND Self Destruct myself, and have two Free STABs available to them off the get go! They can also learned EXPLOSION! too, which would have been rather nice to have against those Scims downstairs, as the party could have chucked one or two at them to go BOOM!, then have Mamo use EQ to finish them off! Simple, easy, but very messy!

Very messy is an understatement.  Using that many AOEs and putting yourself at risk of getting letahally harmed is quite dangerous...

Forretress definitely has one of the stronger 0 exp movepools.  Mr. Mime also has quite a few fun tools to start with too.  Aerodactyl also says 'hi' by having Wing Attack, Iron Head, Bite, and the Elemental Fangs all from the get go.  Octillery gets all sorts of fun and funky coverage for a Water type, as does Mantine.  Absol gets tons of neat options for 0 exp as well. Salazzle gets tons of options for crippling opponents indirectly.

Discounting Stone Evolutions (and Silvally), those are the ones that stand out the most to me as particularly versatile as soon as they're evolved besides Forretress.
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 06-26-2018, 01:08 PM

Forum Jump:


Users browsing this thread: 54 Guest(s)