Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(07-06-2018, 11:33 AM)Spiritmon Wrote: Just a question: What pokemon have resistance or immunity to rad accumulation?

Windos posted this when he first introduced the Rads mechanics back when Sekmet first appeared:

Quote:Each Nuclear type move has a hidden negative modifier called Rads, and this represents the potential amount of radiation emitted by each Nuclear move. Each direct hit by a Nuclear type move adds a certain percentage of Rads , which varies for each move. If a Pokémon gets above 50% , they become Radiation Poison, which adds 5% Rads each turn on the target, they start glowing a tiny bit, and have to roll Vitality - 2/-3/-4 etc. (The checks getting harsher for every 10% more Rads after 50%) to determine if they suffer 1 Point of Nuclear damage, which adds 5% more Rads as well. Get to 100% without treatment, and the target becomes Badly Irradiated, which deals 1 Points of Nuclear Damage each round, no saves. If they faint from while Badly Irridiated, any more Nuclear Damage will turn it into a Corrupted Nuclear Pokémon , which immediatly maxes out the Pokémon's disobedience and grants it at minimum 2 Nuclear moves, 3 if they where an especially powerful creature, and changes its Secondary Type to Nuclear (regardless of whether it had a Secondary Type originally). They also emit a passive 5% Rads per Round to its immediant environment, which seems small, but when you have a HORDE of them, it adds up FAST. The land can become Irradiated itself if it reaches 300% Rads, which basically makes it a death zone to all but Nuclear, Ghost, and Steel Pokémon. Steel, Ghost, and of course Nuclear Pokémon can't gain Rads period, Dragons, Rock, Ground and Bug only gain them at half the rate, while Dark, Poison, Fight, Fairy, and Normal types gain them at double the rate. All other types are normally affected. Iodide Tablets get rid of around 25% Rads per tablet, while Alcohol gets rid of 12%, Full Heals do jack squat except stop natural Rad accumulation, and trip to the Pokémon Center to get rid of it all. In short, if you are not careful with Nuclear move, things can go terribly wrong FAST. A trained, fully obedient and happy Nuc mon can reduce the amount of rads in their attacks to 5% minimum, but they can never fully get rid of them.

Rad Rates for Nuclear Moves:

Nuclear Waste: 50% Rads; Radiation Poisoning and Badly Poisoned at the same time. How lovely.
Nuclear Slash: 20%
Gamma Ray: 10%
Half Life: 15% , scales down for each subsequent attack
Radioacid: 20%
Proton Beam: 35%
Atomic Punch: 35%
Expunge: Remove 50% Rads
Quantum Leap: 50%
Fission Burst: 75%, instantly destroys and irradiates the surrounding landscape
Fallout: 20%, with 5% added per round weather is active (Those with protection/resistence get not of the accumulation)
Nuclear Wind: 20%  (also affects the landscape)

Leaded clothes and equipment halves Rad damage, while full Rad gear nullifies it entirely, but since both are unlikely to be worn by the common citizen outside of Tandor...

Hence a big reason why neither me nor Windos are particularly worried about Riza and her pokemon accumulating too many Rads.
Reply


Messages In This Thread
RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - by Dragonstrike - 07-06-2018, 11:38 AM

Forum Jump:


Users browsing this thread: 13 Guest(s)