07-09-2018, 10:13 PM
(This post was last modified: 07-10-2018, 01:34 AM by Lord Windos.
Edit Reason: Rewordings and Additions!
)
(06-27-2018, 05:50 PM)Iron Wrote:
When the 'helping hand' turned out to be the spectral claw of a malevolent Dusclops coming to sow chaos and harm among him and his charge, the rugged monk's eyes widened in shock. That state didn't last long, for his eyes quickly narrowed and his expression somehow became even more stony as his aquatic serpentine fish was laid low by the Yanmask's Destiny bond. 'Note to self: Be more careful around Ghost type,' he though to himself as he plucked Genie's Pokeball from his belt and unflinchingly stared straight into the dead black fiend's eye.
"That was a bad trick you tried to pull on us, Dusclops. I do not like it."
He then sent out his Desert Princess with a snap of his wrist, calmly ordering to her after she fully materialized: "Genie, burn this Dusclops."
Orders: Genie is being sent out, and she's going to be using Dragon Breath twice this Round on Dusclops, because: A) This Black Dusclops payed special caution to Twister , B) Its a Special Move, not a Physical Move/Special Move with a Physical Component, and C) It has a chance to Paralyze the sucker! If it fails to damage the darn ghost for some reason, Faint Attack will be attempt instead to do SOME Damage to it. After its fainted and if Dusclops doesn't just cease to exist, it will be Toxiced and Paralyzed by Genie/Michael , and then Terra will attempt to catch it with at minimum 3 Pokeballs. If Pokeball just don't work on the Black Dusclops at all, switch over capture attempts to Duskull A after they've been Poisoned/Paralyzed with 2 Pokeballs (If 3 Were used on Dusclops and somehow failed), or 3 Pokeballs (If no Pokeballs worked on Black Dusclops at all).
Also, if its possible to do an Intimidation Roll on Black Dusclops (STR + Fight + Intimidate, right?), that would be lovely!
Time to exorcise MORE bad spirits, mates!
Moves:
Dragon Breath
Accuracy: 9D6 Base Dice - Exhaustion (Don't know how much this will be, but you said they'd be tuckered out a bit, so I'm putting this there) - 2/3 Actions = At Most 7/6D6 Dice
Damage: STR + 2 + STAB - Vitality (5) = 3D6 Damage
Effect: *Paralyze 3*
Faint Attack (If Dragon Breath Fails)
Accuracy: Does it really matter? Same as Dragon Breaths.
Damage: 2D6 + 1 Damage
Effect: Always Accurate
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


Spoiler