07-10-2018, 03:34 PM
Ghostly Horde Round 2
Genie: (3)
Dusclops begins charging some kind of attack.
Charge 1
Water Pulse 1
(4)(6)(3)(3)(6)
(5)(4)(5)(5)(1)(6) Dusclops takes 5 dmg 1/9hp -3 pain
Conf: (4)(2)(1) He's sent spinning around!
This is a great time for Terra to come scowling in, threatening Dusclops with Genie.
You need as many successes as the Pokemon has Will - pretty tough even for a tough guy like Terra.
Intimidate: (6)(2)(5)(6)(6)(1) (2)(4)(6)(6)(5) = 8 successes. Just enough!
Dusclops eyes go wide - they seem to be blue from the Water Pulse, but wide with offense - he releases his held power and fades away.
Each trainer gets 3XP, and can divide 7XP among his Pokemon.
Pokeball on Duskull: (5)(6) vs (1)
Gotcha! Duskull was caught!
0/0/3 Disobedience
Levitate
Night Shade, Shadow Sneak, Confuse Ray, Curse
The Skull Ruins goes quiet now, though you see shadows flitting among the makeshift gravestones. And there's a lot more activity near the barrows. Before you reach those barrows, however, Heart spots his goal: three Natu, hopping around in the dust and eating the fat maggots who make their home in the upper layers of the Ruins.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



