07-13-2018, 03:47 PM
(This post was last modified: 07-13-2018, 03:54 PM by Dragonstrike.)
Before I make any final decisions, @Spiritmon, let me properly assess the situation now that I'm sitting in front of my laptop.
So here's the main question: do we think 7 characters taking 8-12 D6 of damage (assuming no evasions were made and Explosion didn't crit, nor accounting for resistances yet) is less than the damage that would be received from taking around 30 weak attacks?
This also hinges on Lindworm's Dragonair knowing Twister or another spread move, which hasn't been confirmed yet.
Quote:1. There are 30 nuclear rats, in 6 groups of 5. The one lead by Raticate is a little tougher than the rest.
2.Defeating Raticate first may intimidate the Rattata, but they also have a sheer numbers advantage and are single minded in their violent intent, so it also might not
3. They have two particularly nasty things they could do: a Nuclear move of some kind (probably Gamma Ray since they're common pokemon, but Radioacoid or Nuclear Slash could show up too. Maybe Nuclear Waste as well. Only Lindworm really has to worry about Nuclear moves, but if Dragonair gets swarmed with enough of them, that's gonna be bad), or potentially Lethal Crunches (which would leave Frosslad and Metagross in a bad way. Mew can attack while remaining invisible now, so she's fine until she reveals her presence)
4. The turn order is (1 Rattata group), (Dragonair and Metagross), (Raticate's group), (3 Rattata groups), (Melchior; Zeus; Mew; and Arial), (1 Rattata Group), (Reiner; Frosslad; and Lindworm)
+ However, Metagross can go first if it mega evolves, since it would tie the initiative with the Rattata and would have a higher Dex.
5. There are two ways I think we can approach this: Explosion, and no Explosion
+ Using Explosion means Metagross hits ALL of the nuclear rats, likely KOing every single one before they can move in the process since they're likely rather frail.
- However, it also hits all of us. It would have 15 D6 in that base damage pool (if it doesn't crit), so Arial is looking at taking a 12 D6 attack, while Reiner is looking at taking an 8 D6 attack (since he's technically still wearing the Flak Jacket currently). Everyone except Frosslad is going to take 8-12 D6 worth of damage if they don't evade successfully.
+ Not using Explosion means trying to minimize how many attacks we take as best as we can. Metagross, Zeus, and Melchior would probably hit that Raticate's group as best as they could (starting with Raticate), while Mew, Frosslad, and (maybe) Dragonair attempt to KO/Freeze/Flinch as many groups of nuclear vermin as they can before they can next act. This means Dragonair would first target one of the four groups that move immediately after him, Mew would first target the group that moves immediately after her, and Frosslad would hit the group at the top of the initiative order.
- However, that means that we might take...5 attacks before Dragonair gets to move, another 15 before Mew gets to move, and (assuming every targeted group of rats is KOed in one hit) another 10 before Mew and Frosslad get to move again (and ideally end the battle). Most likely, they'll all be single target, low power moves, but the sheer numbers can easily make up for that, particularly if they start dealing SE damage
So here's the main question: do we think 7 characters taking 8-12 D6 of damage (assuming no evasions were made and Explosion didn't crit, nor accounting for resistances yet) is less than the damage that would be received from taking around 30 weak attacks?
This also hinges on Lindworm's Dragonair knowing Twister or another spread move, which hasn't been confirmed yet.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


