07-13-2018, 04:51 PM
(07-13-2018, 04:45 PM)Lord Windos Wrote: Well, there is one way to make Explosion easier to dodge, but its hella risky: making the move Extra Lethal. - 4 Accuracy brings the Accu Pool down to 10D6 Dice, which is makes a significant difference and reduces the odds of a Crit coming around. Problem is that the move does 2 more Damage Dice anyway, and anything hit but Magnezeone will get turned into hamburger, partially or wholly. That, and if the move still Crits….something's gonna die. Your choice in the end, though!
Would that even be feasible in the first place? It's kinda similar to Draco Meteor or Earthquake, moves that can't be made any more Lethal than they already are, in destructive potency, right? Or is the justification the amount of energy the pokemon puts into using the move, rather than summoning an outside influence?
Either way, I don't think we're going to risk a Lethal Explosion since Reiner, Lindworm, Mew, Arial, Melchior, and Dragonair would all be left in quite a bad way afterwards...that's a mess I don't really want to have to worry about cleaning up if at all possible.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


