Paralyze and Freeze. Worse combination ever. This not not stop Heart. "Percival! Focus in break that Ice as much quick possible! Use Iron Head two times! If you break the ice on the first time, focus your attack against Pangoro! Gargryph, use Glare on those enemies! Make that Arbok feel the same poison! Then go ahead with Heabutt against Pangoro! 2x! If he is already fainted, use against Arbok!"
Iron Head Accuracy to break the ice: Dex (*2) + Fight (3) + Brawl (3) - Paralyze (2) - Actions (2/3) = 4d6/3d6
Damage: Power (3) + STR (*2) + STAB (1) + SE against ice (1) = 6d6+1
Effect: Flinch.
Glare on Arbok: Dex (*3) + Fight (*4) + Intimidate (0) - Accuracy (1) - Paralyze (2) - Actions (3) = 1d6 (USING WILL POINT TO MAKE SURE IT WILL HIT)
Effect: Paralyze the foe
Heabutt Accuracy: Dex (*3) + Fight (*4) + Canalize (3) - Paralyze (2) - Actions (4/5) = 4d6/3d6
Damage: Power (3) + STR (3) = 6d6
Effect: Flinch
Iron Head Accuracy to break the ice: Dex (*2) + Fight (3) + Brawl (3) - Paralyze (2) - Actions (2/3) = 4d6/3d6
Damage: Power (3) + STR (*2) + STAB (1) + SE against ice (1) = 6d6+1
Effect: Flinch.
Glare on Arbok: Dex (*3) + Fight (*4) + Intimidate (0) - Accuracy (1) - Paralyze (2) - Actions (3) = 1d6 (USING WILL POINT TO MAKE SURE IT WILL HIT)
Effect: Paralyze the foe
Heabutt Accuracy: Dex (*3) + Fight (*4) + Canalize (3) - Paralyze (2) - Actions (4/5) = 4d6/3d6
Damage: Power (3) + STR (3) = 6d6
Effect: Flinch
Kogeki currently ability to active in battles: Anticipation.


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