07-20-2018, 07:42 PM
(07-20-2018, 07:37 PM)Iron Wrote:(07-20-2018, 06:52 PM)Dragonstrike Wrote: @Iron
Couple important mistakes there with Round 2 of the Tanuki battle.
- Castform have 4 Base HP, so Forthright's max HP is 7, not 6
- Weather Ball also gets an additional 2 damage dice if any weather is active, and Forthright will always have STAB on it as far as the original four weathers go (factoring in that Pokerole lets her turn into a Rock type with Forecast) because it changes type with the Weather, so the damage pool is 4 Strength + 2 Power + 2 Weather + STAB - 3 Defense = 6 D6 (as soon as Forthright gets any kind of weather up, she's a powerhouse! Without it though...not much special going on there aside from naturally having a lot of wonky coverage options)
- Rock also resists Normal, so Forthright only takes 1 damage from those Fury Swipes and has no Pain ;P (meaning Weather Ball 3 could potentially crit! And I have no doubt that Tanuki has stuff that can deal with Rock and Steel types)
Aipom could very easily go down while Forthright has nary a scratch.
Hoo boy, time to change everything about that round, including moves.
Actually Tanuki's Aipom doesn't have much in the way of non-Normal attacks, even with TMs. Nathan might just be too strong for this particular matchup.
Strike and Astonish aren't any better for average damage, and Tanuki's Aipom doesn't know Beat Up which is barely better anyway.
Edit will be up shortly.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



