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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
@Spiritmon

Every time you use a Shield move multiple times in the same Round, it suffers an additional -2 accuracy for every attempted use beyond the first.  The first Protect's Accuracy is Dex + Fight + Canalize - Actions, but the second has an additional -2 Accuracy penalty, the third has a -4 Accuracy Penalty, and the fourth has -6.

So with four actions, you're looking at the first Protect having just -4 dice from Actions, but the second has -7 total from both Actions and Shield Spam.  The third then has -10 total (which is technically doable without Pain...), and the 4th has -13 (which is outright impossible to pull off for all but the most skilled trainers).

In short, you'll have to revise your orders a little more to account for that Shield Spam Penalty if you want to use Protect multiple times.  If I may also point out something, putting up a Substitute would also let you dodge taking damage from Magnitude (as the Sub would take the hit for Gargryph, and Gargryph would gave essentially only taken 2 damage from the move).  It works better if the Sub user is faster than the AOE attacker, though, so...

Also keep in mind that Protect only reduces damage pools by 3 Dice, so moves with 4+ Dice Damage Pools after Defense is applied will still potentially damage the Protect user.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 07-20-2018, 08:36 PM

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