07-22-2018, 09:42 PM
High Vit is awesome, yes...but maybe a little too awesome since it affects both HP and Defense simultaneously. High Vit characters are really hard to break through if you don't have the Strength to match, and the extra HP also contributes significantly to that. I've been considering trying to split HP from Vit as a stat for my campaign, or giving low Vit characters ways to increase their HP (as Defense boosts can be acquired with moves and items, ulike HP), but it's a tricky thing to balance because of how the pokerole system is built...
Another thing I was considering was maybe splitting Sp. Def from Vit too. Tieing it to Insight seems like the reasonable thing to do since that is what the stat is partially based on according to the writers.
Another thing I was considering was maybe splitting Sp. Def from Vit too. Tieing it to Insight seems like the reasonable thing to do since that is what the stat is partially based on according to the writers.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


