07-22-2018, 10:26 PM
(07-22-2018, 10:13 PM)Lord Windos Wrote: I personally don't think their is much of a problem with HP and Defense being tied together so long both players and DM can handle that issue, but at the same time I wouldn't mind seeing a system where High Vit. character could exist without becoming immediate stone walls to those with puny STR or not a lot of ways to chip away at it. Hopefully whatever you cook up works out well, and I'd be happy to be the ginny pig and test it out once you get everything drawn up and finalized!
Tieing S.Def to Insight would be a nice idea in your campaign, as it would give INS an actual mechanic use in Combat besides the odd Move Roll, rather than being relegated to Alert Rolls, RPing , Out of Battle Tasks, or Befriending Pokémon. I wouldn't want it in this campaign, however, as that would more or less give my character a MASSIVE achilles heel that I would have no way of preparing for. He's already weak to Sleep , Confusion, Ambushes, and can't hope to do anything with Wild Pokémon but Fight them unless they want to follow along with needing to be convinced, so I don't want to add 'Special Attacks' to that list.
Appreciate the input! I'll have to do a little brainstorming. Hmmm...
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



