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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Whoops. I've been 100% sure that an Expert Belt grants +1 autodamage as that's what made me instant-choose that one over a any other item in the list of the Relic Library, but it does indeed seem to grant +1 dice on the Damage Roll instead. ...Damn. But given that's what I'm already used to, it's more natural to me to grant outright more damage and Shiva as the only one not highly invested in battling does greatly benefit from it, could it please remain to grant autodamage instead of an additional dice?


I also missed to state that Yena's protected by Shield Dust although I knew it, I'm sorry for that. Means that Dragon Breath doesn't paralyze him. Mind if you can roll out that Crunch 3 after Dragon Breath and Facade, Iron? It only has 1 dice in Accuracy due to Pain, but only one of the 3 Dice of Damage (after substracting Vitality) needs to succeed to force neat Flygon out of battle and save him from being badly poisoned. And, em, would Lucky Chant also prevent the damage from poison or doesn't it proc there? Oh, and I like how you just copied the flavour text I've given in my battle instructions for this Round. ^^

But given that Mikey already took aim at my butterwolfly and he only needs to hit on a Mach Punch to defeat him, forfeiting anyway after this Round sounds still like a good idea, @Lord Windos. Especially since I wanted to further train Yena to hopefully be ready for Corsage Port the next in-game Day. But I'd still like to wait to reply to that in GameThread until the edits to the Round are made, alright?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by PhantomUnderYourDesk - 07-23-2018, 08:07 AM

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