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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(07-24-2018, 03:01 PM)Iron Wrote: The book says the Pokemon with higher Special gets to determine the weather. I guess I would first look at the default Special for the Pokemon in question, then go to tiebreakers similarly to how I break Initiative ties.

If it's Vulpix vs an opponent weathermon, I'd go with the higher Strength.

I think the book just says that with regards to the weather abilities, though, right?  Would we apply that rule to the weather moves as well? (aka, you'd need higher Strength/Special to override the ability with a move for the next 4 Rounds?)
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 07-24-2018, 03:04 PM

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