07-24-2018, 03:14 PM
(07-24-2018, 03:04 PM)Dragonstrike Wrote:(07-24-2018, 03:01 PM)Iron Wrote: The book says the Pokemon with higher Special gets to determine the weather. I guess I would first look at the default Special for the Pokemon in question, then go to tiebreakers similarly to how I break Initiative ties.
If it's Vulpix vs an opponent weathermon, I'd go with the higher Strength.
I think the book just says that with regards to the weather abilities, though, right? Would we apply that rule to the weather moves as well? (aka, you'd need higher Strength/Special to override the ability with a move for the next 4 Rounds?)
Oh, right, only abilities, so Cherrim isn't a good example. Moves work as normal - basically the most recent move will control the weather.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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