Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(07-24-2018, 03:04 PM)Dragonstrike Wrote:
(07-24-2018, 03:01 PM)Iron Wrote: The book says the Pokemon with higher Special gets to determine the weather. I guess I would first look at the default Special for the Pokemon in question, then go to tiebreakers similarly to how I break Initiative ties.

If it's Vulpix vs an opponent weathermon, I'd go with the higher Strength.

I think the book just says that with regards to the weather abilities, though, right?  Would we apply that rule to the weather moves as well? (aka, you'd need higher Strength/Special to override the ability with a move for the next 4 Rounds?)

Oh, right, only abilities, so Cherrim isn't a good example. Moves work as normal - basically the most recent move will control the weather.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 07-24-2018, 03:14 PM

Forum Jump:


Users browsing this thread: 87 Guest(s)