07-24-2018, 09:38 PM
Make sure to PM Windos when determining the exact cost of a Surprise!
And don't forget that Egg moves can be learned for 10 + the lowest non-1 Level that a pokemon learns the move for in Gen 7, and Tutor moves can be learned for 1 + the highest level
If you have an idea for a Surprise! of some kind, PM Windos about it.
Note: Iron may determine EXP costs and what kinds of effects are valid surprises differently.
And don't forget that Egg moves can be learned for 10 + the lowest non-1 Level that a pokemon learns the move for in Gen 7, and Tutor moves can be learned for 1 + the highest level
Quote:- 25-45 EXP: +1 HP or Specialty
- 50-100 EXP: +1 Attribute or Skill, or a low-middle tier EX/Delta move
- 100-200 EXP: high tier EX/Delta move, holding multiple items or having unique interactions with them, weakness reductions, SE; QE; and/or STAB amplification, multiple abilities/making abilities more effective/less bad, etc.
- 200+ EXP: Support move amplification, Attack move amplification/specialization (more specific surprises are cheaper, more general ones more expensive), an additional type/ability that would normally be impossible for the species to have bar unusual/special circumstances, Actions modification, improved initiative, Pseudo Legendary power/presence/influence/dominion (ranges with exp, but these ones can get veeeerrrry expensive...), adding resistances/immunities to a target, Fully Human Comprehension and Interactions without sacrificing the ability to use moves or Divine Intervention (Using Assist to mimic human traits is a weird exception to the rule), Fainting and Death Resistance, etc.
If a surprise is a little too expensive, the cost can always be lowered by doing one of two things:
- adding a downside to the surprise. The severity of the downside scales with the awesomness of the surprise. (such as Clair's Gyarados with -10 Base HP but +2 Strength and Dex or Poe having improved support moves but being unable to add Vitality to his Base HP).
- making the surprise very specific or only work in specific circumstances (like Clair's Aerodactyl having +3 Defense against SE attacks only)
The sky is the limit as far as what the surprises can do. However, the more creative, unique, and powerful ones tend to be more expensive, while the basic ones that only build upon what rules are already present are generally more affordable.
If you have an idea for a Surprise! of some kind, PM Windos about it.
Note: Iron may determine EXP costs and what kinds of effects are valid surprises differently.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


