07-29-2018, 11:53 AM
Heart whistled when he see the Anderind entering the field. "Wow. Now thats a surprise. Anderind. Ice/Ground if I recall. Thats a nice and powerfull offencive combination. A powerfull pokemon to someone who have a Ice team. Nice catch I must say." Heart then decided to call a change. "Unfortanely Iron, I think you will need to return for now. Thats a nasty combination for you." Heart return Alola Geodude and have bring Gustav! "I have imagined you would bring some type of pokemon to counter the types weakness of the Ice-type, so I have bring a pokemon who dont have such thing. In pokemon battles its always important to be at least one or two steps ahead of the foe."
With that say Heart bring his orders. "Alright Gustav! Lets hit hard that foe! First use Swords Dance to increase your might Cannon! Then use Water Pulse 3x! Focus in your water power!"
Swords Dance Accuracy: Dex (4) + Fight (4) + Perform (0) - Actions (4) = 4d6 (Using Will point to make sure Swords Dance will work)
Effect: Increase +2 STR to the user.
Water Pulse Accuracy: Dex (4) + Fight (4) + Canalize (3) - Actions (5/6/7) = 6d6/5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) + SD (2) + SE (1) = 8d6+1
Effect: D3 chance to confuse the foe.
Regardless of the initiative, orders will stay the same.
With that say Heart bring his orders. "Alright Gustav! Lets hit hard that foe! First use Swords Dance to increase your might Cannon! Then use Water Pulse 3x! Focus in your water power!"
Swords Dance Accuracy: Dex (4) + Fight (4) + Perform (0) - Actions (4) = 4d6 (Using Will point to make sure Swords Dance will work)
Effect: Increase +2 STR to the user.
Water Pulse Accuracy: Dex (4) + Fight (4) + Canalize (3) - Actions (5/6/7) = 6d6/5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) + SD (2) + SE (1) = 8d6+1
Effect: D3 chance to confuse the foe.
Regardless of the initiative, orders will stay the same.
Kogeki currently ability to active in battles: Anticipation.


Spoiler