07-29-2018, 12:52 PM
(This post was last modified: 07-29-2018, 01:17 PM by PhantomUnderYourDesk.)
Round 1 starts, I'm scared :o:
If the circumstances would be different and she wouldn't feel that silent PRESSURE to make it, Shiva would almost enjoy this eerie and spiritual battlefield, and not even be too scared of the obvious presence of ghosts. She musters the chandeliers long and intensively with a pondering expression - She's not sure yet whether she'll be use any items in this battle and which even, so for now she prefers to keep the options open and NOT attach anything to them. The moment she does though, Chuckles will know, which was fine - (I guess that'll work? I'd rather decide for/against an Item within the Rounds, if that does work too?)
She firmly keeps her Delphox' burning wand in her hands as she follows him and took her stance on the field, she found herself clenching it tighter and gasping in fear as the field goes completely DARK (and reveales a creepy Dusknoir, oh dear!! ), but catches herself notably fast again. That Mismagius does certainly catch her interest - mostly because it's holding a wand, like Ven has explained once with a grim tone. She found herself trying to figure out what it'll do and how exactly it enhances the witchy Pokemon's powers.
Taking a deep breath, she averts her gaze to concentrate on her OWN Pokemon again. "Alright. Fine. We'll begin then. And yes, that much I know. *slights shuddering at 'releasing a growing shadow* "Yena, you know what to do. Spinda....Since you're so eager, keep an eye on Mismagius and copy what it does please."
Accuracy Roll Copycat 1 on Mismagius: Same as the last move she performs, -3 due to Spinda taking 3 Actions.
Damage Roll: Same too. If it's a Ghost Type move, it'll deal +1 autodamage on the target due to SE.
Additional notes: Had to rearrange orders because gambling that Yena will outspeed Spinda turned out a bad choice!
When it's *Mightyena's turn, he turns towards his battlepartner and suddenly lets out a LOUD and STARTLING growl at the panda. She naturally flinches a little, but as that wolf evaded her following strike and even began to jump in circles around her, snatching every now and then after her and didn't stop to bark at her, she became mad. 'That butterwolfly's toying with me, MASTER! >o<; Why does he do that, me not understand!! But... having orders, must follow anyway!' Shiva remained neutral and even smiled very slightly at one point.
-27XP on Yena for him to use SWAGGER the first time, on Spinda!: Accuracy Roll: 3 Dext + 2 Fight + 2 Intimidate - 3 Actions = 4d6, in order for this to work 1 Will Point is spent.
Effect: Confuses poor Spinda, but also raises her Strength by 2.
Secondary Effect: Triggers Tangled Feet Ability for a -3 Accuracy Penalty on every move that targets her.
Spinda, now even unsteadier on her feet, leaps forward to boldly SLAP that witchy ghost!
Accuracy Roll Feint Attack 2 on Mismagius: 3 Dext + 2 Fight + 2 Brawl - 4 Actions = 3d6
Accuracy Roll Feint Attack 3 on Mismagius: 3 Dext + 2 Fight + 2 Brawl - 5 Actions = 2d6
Damage Roll: 5*Strength + 2 power of the move, no STAB but +1 anyway due to held Black Glasses = 8d6 +1 autodamage due to SE.
Additional notes: This move hits even if the Accuracy Roll fails, meaning that Spinda wil use it no matter what even in her confusion!
Yena meanwhile throws a look over his massive shoulder to catch a seilent 'Well done!' from Shiva, before he took a heartfelt leap to SINK HIS FANGS into these ghosts. Shoo, back into the other world with you!!
Accuracy Roll Crunch 2 on Mismagius: 3 Dext +2 Fight +3*Brawl - 4 Actions = 4d6
Accuracy Roll Crunch 3 on Mismagius: 3 Dext +2 Fight +3*Brawl - 5 Actions = 3d6
Damage Roll: 3 Strength + 3 power of the move +1 STAB = 7d6 +2 autodamage due to SE and held Expert Belt! (I imagine him wearing it as a collar :> )
Additional notes: 1 CD to lower Defense by 1. Yena follows Shiva's order to not go lethal without questioning it.
In case Mismagius faints, switch to creepy Dusnoir please.
Yena's also protected from CD-effects by Shield Dust Ability.
Oh! Dark Type's also resistent to Ghost while Normal is outright immune.
If disabled in moves, please stop and await my order.
As a theme we'll use Nightwish's 'Last Ride of the Day' again instead of Flying High on Speedcore because it's epic.
If the circumstances would be different and she wouldn't feel that silent PRESSURE to make it, Shiva would almost enjoy this eerie and spiritual battlefield, and not even be too scared of the obvious presence of ghosts. She musters the chandeliers long and intensively with a pondering expression - She's not sure yet whether she'll be use any items in this battle and which even, so for now she prefers to keep the options open and NOT attach anything to them. The moment she does though, Chuckles will know, which was fine - (I guess that'll work? I'd rather decide for/against an Item within the Rounds, if that does work too?)
She firmly keeps her Delphox' burning wand in her hands as she follows him and took her stance on the field, she found herself clenching it tighter and gasping in fear as the field goes completely DARK (and reveales a creepy Dusknoir, oh dear!! ), but catches herself notably fast again. That Mismagius does certainly catch her interest - mostly because it's holding a wand, like Ven has explained once with a grim tone. She found herself trying to figure out what it'll do and how exactly it enhances the witchy Pokemon's powers.
Taking a deep breath, she averts her gaze to concentrate on her OWN Pokemon again. "Alright. Fine. We'll begin then. And yes, that much I know. *slights shuddering at 'releasing a growing shadow* "Yena, you know what to do. Spinda....Since you're so eager, keep an eye on Mismagius and copy what it does please."
Accuracy Roll Copycat 1 on Mismagius: Same as the last move she performs, -3 due to Spinda taking 3 Actions.
Damage Roll: Same too. If it's a Ghost Type move, it'll deal +1 autodamage on the target due to SE.
Additional notes: Had to rearrange orders because gambling that Yena will outspeed Spinda turned out a bad choice!
When it's *Mightyena's turn, he turns towards his battlepartner and suddenly lets out a LOUD and STARTLING growl at the panda. She naturally flinches a little, but as that wolf evaded her following strike and even began to jump in circles around her, snatching every now and then after her and didn't stop to bark at her, she became mad. 'That butterwolfly's toying with me, MASTER! >o<; Why does he do that, me not understand!! But... having orders, must follow anyway!' Shiva remained neutral and even smiled very slightly at one point.
-27XP on Yena for him to use SWAGGER the first time, on Spinda!: Accuracy Roll: 3 Dext + 2 Fight + 2 Intimidate - 3 Actions = 4d6, in order for this to work 1 Will Point is spent.
Effect: Confuses poor Spinda, but also raises her Strength by 2.
Secondary Effect: Triggers Tangled Feet Ability for a -3 Accuracy Penalty on every move that targets her.
Spinda, now even unsteadier on her feet, leaps forward to boldly SLAP that witchy ghost!
Accuracy Roll Feint Attack 2 on Mismagius: 3 Dext + 2 Fight + 2 Brawl - 4 Actions = 3d6
Accuracy Roll Feint Attack 3 on Mismagius: 3 Dext + 2 Fight + 2 Brawl - 5 Actions = 2d6
Damage Roll: 5*Strength + 2 power of the move, no STAB but +1 anyway due to held Black Glasses = 8d6 +1 autodamage due to SE.
Additional notes: This move hits even if the Accuracy Roll fails, meaning that Spinda wil use it no matter what even in her confusion!
Yena meanwhile throws a look over his massive shoulder to catch a seilent 'Well done!' from Shiva, before he took a heartfelt leap to SINK HIS FANGS into these ghosts. Shoo, back into the other world with you!!
Accuracy Roll Crunch 2 on Mismagius: 3 Dext +2 Fight +3*Brawl - 4 Actions = 4d6
Accuracy Roll Crunch 3 on Mismagius: 3 Dext +2 Fight +3*Brawl - 5 Actions = 3d6
Damage Roll: 3 Strength + 3 power of the move +1 STAB = 7d6 +2 autodamage due to SE and held Expert Belt! (I imagine him wearing it as a collar :> )
Additional notes: 1 CD to lower Defense by 1. Yena follows Shiva's order to not go lethal without questioning it.
In case Mismagius faints, switch to creepy Dusnoir please.
Yena's also protected from CD-effects by Shield Dust Ability.
Oh! Dark Type's also resistent to Ghost while Normal is outright immune.
If disabled in moves, please stop and await my order.
As a theme we'll use Nightwish's 'Last Ride of the Day' again instead of Flying High on Speedcore because it's epic.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


