(08-02-2018, 01:25 AM)Lord Windos Wrote: NOTE: For the shake of brevity and not making this MORE nightmarishly long to type out, all Swarm/Horde Battle Posts will be kept almost purely mechanical. With that said…
Let Nuclear Bat Swarm Encounter Begin.
The irradiated insect leaps to action and began channeling the energy to summon a barrier!
Wide Guard
Targets: Reiner, Frosslad, Giegeroach, Arial, Melchoir, and Zeus (Can’t Include Lindworm or Dragonair!
(4)(4)(1)(5)(4)(4)(2)(4)(1)
*Shing!* All Targets Protected!
With madden twisted grief in its eyes and bloodly tears streaming down its black body, The Insane Crobat lets out another soul rending wail, before unleashing a scroaching blast of heat on almost everyone!
HEAT WAVE
Accuracy: DEX (7) + Fight (3) + Channel (3) – 5 Extreme Confusion – 4 Actions = 4D6 Dice
(5)(3)(3)(5) Hits.
Damage: STR (*9) + 3 – 4 WG = 8D6 Base Damage
Reiner’s and his Pokemon VIT: If Reiner is still wearing his Arbok Jacket, its *7, *6 +1 for Frosslad, 5 and + 2 for Giegeroach
Arial’s and his Pokemon VIT: 3 for Arial, *6 and – 1 for Melchoir, and *5 + 1for Zeus
Arial: (2)(6)(2)(4)(4) takes 3 Damage; 5/8 , - 1 Pain, + 1 STR and – Defense for him and his Pokemon!; Burn: (2) Nope
Melchoir: (4)(4(3) takes 1 Damage; 7/8 HP!
Zeus: (4)(1)(4)(2) takes 3 Damage; 5/8, - 1 Pain! ; B: (6) Fwoosh, they’ve been Burned! – 1 STR!
Reiner: (4) takes no Damage due to his stylin Arbok Flak Jacket!
Frosslad: (4)(3) takes 2 Damage; 8/10 HP, - 1 Pain!; B: (4) Nope
Giegeroach: (3)(3)(4) takes 3 Damage; 8/11 HP, - 1 Pain; B: (5) Nope
Recoil: Did a total of 13 Damage; so Rolling that many Dice!
(5)(1)(4)(2)(2)(6)(5)(3)(6)(1)(3)(3)(4) Insane Crobat takes 5 Damage; 8/15 HP!
Let the cold winds blow.
Powder Snow
Hits only 5 Targets, so it will only target both Nuclear Gobalt A and one of the Nuclear Zubat from A
(1)(4)(2)(5)(2)(2)(4)(2) Hits!
Damage: Crobats have 5 Vitality, Insane one has 0*, Golbats have 4 Vitality, and Zubats have 2
NCA: (6)(6) takes 4 Damage; 11/15 HP ; Freeze: (6) It plummets to the ground, Frozen stiff!
NCB: (5)(1)(1)(4)(4)(4)(5) takes 6 Damage; 2/15 HP! ; F: (1) Nope
NGA1: (1)(4)(1) takes 2 Damage; 7/9 HP! ; F: (6) Frozen too!
NGA2: (6)(1)(5) takes 4 Damage; 5/9 HP! ; F: (6) Frozen three!
NZA1: (4)(5)(4)(5)(3) they are knocked out cold! ; F: (5)
RADIO ACID X 2 (NGA1 and 2)
Accuracy: DEX (5) + Fight (3) + Channel (3) – 4 Actions = 7D6 Dice
(6)(4)(1)(5)(-)(-)(-) (1)(2)(1)(4)(5)(2)(3)
Both NGAs breaks free in a flash of sickly green!
Zap, crackle, POP.
Thunderbolt (Target: NCA!)
(6)(4)(1)(6)
Damage: 11D6 + 1 – 5 Vitality = 6D6 + 1 Damage!
(2)(5)(5)(1)(5)(3) NCA takes 4 Damage; 7/15 HP!
Paralysis: (1) Heck no.
RADIO ACID (NCA)
(4)(2)(1)(1)(4)(5)(5)(4)(1)(1)
They’ve freed themselves too!
Time to smash some skulls in.
Iron Head (Target: NCA!)
(2)(2)(2)(6)(6)(3) Hits!
Damage: 10D6 – 5 VIT = 5D6 + 1 Damage!
(5)(6)(1)(6)(5) NCA takes 5 Damage; 2/15 HP!
Flitch: (2)(6)(1) They’re woozy from the blow!
As Reiner smoothly pulls the ME and aims it at NCA, he could briefly hear the clacking of chains resonate through his ears, which faded away as he pulled the trigger.
LETHAL MAMUDO ECLISPE SHOT
(3)(2)(1)(6)(1)(2) …. No (*6) Just when you though the black bullet would miss, it unerringly corrected its course and slammed right into the bat.
(5)(1)(5)(3)(2)(6)(4)(4) NCA is consumed by pure Darkness, and disappears. Entire swarm is thrown into CHAOS, and suffers a – 3 Accuracy Penalty!
Recoil: Reiner takes no damage, but loses two Will Points , hearing a bone dry voice whisper cut through his thoughts:
Fear not the Darkness, for it its what you are. Embrace it fully, or be coldly embraced.
NCC and its glow green pest pals decide to focus down Dragonair, before moving on to Lindworm!
RADIO ACID
ACCURACY: DEX (7) + FIGHT (3) + CHANNEL (3) – 4 Actions = 9D6 Dice
(5)(6)(5)(3)(6)(3)(1)(5)(1) Barely just a hit!
Damage: STR (5) + 2 + STAB + Uranium Slug (1) + SE – Vitality (*7) = 2D6 + 1 Damage
(3)(6) Dragonair takes 2 Damage; 16/18 HP, - 1 Pain!
Can’t be Burn due to being Toxiced!
Rad Count is 0%, due to all the Iodine Tablets they were fed an hour prior!
The remaining bats of NZA all decide to dive bomb Frosslad, as they shall avenge its and its leaders lost on the Ice Lord!
GAMMA RAY X2 and Confuse Ray
Accuracy: DEX (3) + Fight (3) + Channel (3) – 3 PANIC! – 4 Actions = 2D6 Dice
(6)(4)(5) (4)(3)(4) (5)(2)(4) All hit! Frosslad is Confused!
Damage: 1D6 Dice each, which is reduce to….0 Damage
Frosslad still gains 20 Rads from the attacks….which ends up increasing their Insight by 1 due to him THRIVING on Nuclear Power, not being hindered by it!
RADIO ACID X2 (NGC)
(3)(1)(5)(6)(1)(1)(3)(1) Miss! (4)(4)(4)(4)(5)(6)(3)(2) Critical Hit!
Damage: STR (4) + 2 + STAB + Crit + SE – Vitality (*7) = 2D6 + 1 Damage
(6)(5) Dragonair takes 3 Damage; 13/18 HP!
Dragonair only gains 5% Rads, due to its 15% Flat ITR!
In what could only be called a fit of MADNESS, Arial darts forward bloodly pistol whip the weaker of the two Nuclear Golbat As!
Tobius Strike!
Accuracy: DEX (3) + Fight (3) + Brawl (3) – 4 Actions = 5D6 Dice
(6)(6)(5)(4)(5) He knocks a tooth loose! Critical Hit!
Damage: STR (*4) + 1 + Crit + QE – Vitality (4) = 3D6 + 2 Damage
(5)(4)(6) The fiend ends up KOed by the blow too, all the while Arial is grinning like the loon he is! Yikes!!
Being the opportunist fiends that they are, the NGBs and NZBs proceed to try and dive bomb the exposed madman with Nuclear Moves, but both Melchoir and Zeus, following their brother’s/master’s secret orders and quick learners, intercepted and fully shielded/negated all the Damage! Looks like his plan was to divert that group’s attention and neutralize them indirectly with his Pokemon, and it worked beautifully!
Feel the Dragon’s WRATH.
GAMMA RAY X 4 (NZCs)
(3)(2)(1)(3)(1) Miss! (5)(3)(6)(4)(2) Hits! (5)(5)(5)(4)(4) Crits! (4)(2)(1)(1)(2) Miss!
Damage: STR (3) + 1 + STAB + Crit – Vitality (*7) = 1D6 Damage per Hits
(6) (5) Dragonair takes 4 Damage; 9/18 HP, - 2 Pain!
No Rads Gains due to Innate Dragon and IT Resistance!
Twister 1
Accuracy: DEX (*2) + Fight (4) + Channel (2) – 2 Pain - 3 Actions = 3D6 Dice
(1)(1)(2) ….Unfortunately, he ended up botching the conjuration and Flitched both himself AND his master out of their next action due to backlash! Oh fuck!
The barrier starts to fade away, only for the matriarchal Bug to try and renew it once more!
Wide Guard 2
(3)(5)(5)(4)(-)(-)
Shields stay up!
The Insane Crobat still suffers greatly, and so will you all too.
HEAT WAVE 2
(5)(3)(3) Hits.
Damage: STR (*9) + 3 – 4 WG = 8D6 Base Damage
Reiner’s and his Pokemon VIT: If Reiner is still wearing his Arbok Jacket, its *7, *6 +1 for Frosslad, 5 and + 2 for Giegeroach
Arial’s and his Pokemon VIT: 3 for Arial, *6 and – 1 for Melchoir, and *5 + 1for Zeus
Arial: (2)(3)(3)(1)(6)(1) The madman dives to the floor just in time to avoid being scorched! Burn: (2) Nope
Melchoir: (1)(2)(2) The Jungle Cat just purrs derisively as the superheated air swept around him!
Zeus: (4)(6)(4)(1) takes 4 Damage; 1/8, - 3 Pain!
Reiner: (6) takes 1 Damage; 8/10 HP!
Frosslad: (6)(2) takes 2 Damage, but a Potion fixes them right up completely! B: (3) Nope
Giegeroach: (2)(4)(3) takes 3 Damage, but your Super Potion restores her to Full HP! B: (6) Doesn’t prevent her from being ignited, however! – 1 STR!
Recoil: (3)(5)(4)(1)(3)(6)(5)(6)(5)(1)
Insane Crobat lets out a wail that is both abyssally sorrowfully and elated as they roast themselves alive, their body rapidly heating and glowing green as they dropped to the ground, before they were nothing more than a flaming pile of green goop! Euggah….they’re DEFINITELY dead alright!
This throws ITS own flock into PANIC, reducing their Accuracy by – 3!
Nuclear Winter is here.
Powder Snow 2
Targets: NGA1, the rest of the NZA, and NGB1
(4)(5)(1)(1)(4)(2) Hits!
NGA 1: (3)(2)(6) takes 3 Damage; 4/9 HP! F: (3) Nope
NZA 2: (1)(5)(5)(5)(3) Iced (Faint)! F: (6) Literally!
NZA 3: (5)(5)(2)(3)(4) Flash froze (Faint)! F: (6) Winter snows no mercy.
NZA 4: (1)(3)(4)(4)(5) They’re out, cold as ice! F: (6) Frosslad sure loves making batsicles!
NGB 1 : (6)(6)(5) takes 5 Damage; 4/9 HP! F: (5) Not this time, I’m afraid.
Electromagnetic force.
Thunderbolt 2 (Target: NGB1)
(5) Hits!
Damage: 11D6 Damage – 4 Vitality = 7D6 + 1 Damage
(6)(2)(5)(6)(1)(3)(3) NGA 1 siezes up from the electricity surging through it, dropping to the floor and losing consciousness!
Paralysis: (5) Nope
Ferrokinetic force.
Iron Head 2 (Target: NGB2!)
(3)(3)(1)(1)(4) They manage to flap out of the way easily!
Reiner spends his Action hastily healing his Pokemon, since he’s fine enough somehow!
RADIO ACID 2 (NCC)
(1)(5)(4)(3)(4)(3)(2)(6) Hits!
(5)(4) Dragonair takes 3 Damage; 6/18 HP!
No Rads!
RADIO ACID 2 X2 (NGCs)
(2)(6)(2)(5)(1)(3) (6)(5)(2)(2)(5)(1) Both Hit!
(3) (1) Dragonair takes 2 Damage; 4/18 HP!
Dragonair gains 5% Rads
Yet again, Arial makes a mad dash to clobber one of the dread radioactive scourges, this time targeting NGB 2 for a walloping!
Tobius Strike 2!
(1)(4)(6)(2) Hits!
(4) NGB 2 takes 3 Damage; 6/9 HP!
Obviously displeased at being seriously injured, and by a lowly human of all things, NGB 2 and the Zubats under its command (poor as it may be), they attempt to savage the fool again! Zeus and Melchoir leap to his defense, but instead of using Nuclear Energy they settled for trying to tear meaty/metally chucks out of them!
Bite X5 (NGB and the Zubats)
(6)(6)(5) (3) (6) (3) (3) (6) 3 Hits!
Between Melchoir and Zeus, Arial is afforded full Cover, while the high Defenses of both Steel types reduce the Damage to 1D6 Dice, so their brother/master is completely safe! Damage goes to Zeus first, before going to Melchoir, due to the magnet being faster.
(1) (6) (3) Zeus almost Fainted from their assault, but Sturdy kicked in to preserve its life!
Flitch: (6)(4)(1) (-)(-)(-) (-)(-)(-) They are momentarily exhausted by their ‘revival!’
GAMMA RAY 2 X4 (NZC)
(3)(1)(5)(2) (4)(1)(4)(4) (6)(2)(3)(1) (5)(6)(4)(6) All hits!
(6) (2) (3) (5) Dragonair is blast into oblivion by the irradiated irritants, and suffers 2 Lethal Damage too! -2/18 HP!!!
No Rads, but that’s about the only good development!
Lindworm is…..less than pleased to see his closest, most trust partner fall to the Nuclear Bats, and demonstrate how he feels by drawing the Pistol he found and taking aim at NCC!
Pistol Shot!
Accuracy: DEX (*1) + Fight (4) + Channel (2) – 5 Actions = 2D6 Dice
(4)(5) Hits
Damage: STR (2) + 3 + SE (It’s a Steel/Iron Bullet!) – Vitality (5) = 1D6 + 1 Damage
(5) NCC suffers 2 Lethal Damage! 13/13 Effective HP, 2 Lethal Damage!!
Winter comes early.
Powder Snow 3
Targets: NCB 2 and all the NZBs
(3)(1)(5)(1)(5)(6)(1) Hits!
NGB 2: (1)(3)(3) takes 2 Damage; 4/9 HP ; F: (6) Brrr!
NZB 1: (4)(4)(5)(2)(5) they are taking a chill pill (Faint)! ; F: (3)
NZB 2: (3)(5)(3)(5)(5) gone stiff as icicles (Faint)! ; F: (1)
NZB 3: (6)(5)(6)(4)(6) O-o-overchill (Faint)!; F: (2)
NZB 4: (6)(3)(6)(3)(6) they’ve become a frosted bat flake (Faint)!; F: (3)
Zeus can no longer act due to both being Flitched AND in too much Pain!
The apex predator does not suffer this problem and rams themselves into the last member of Nuclear Bat Swarm B: Golbat!
Iron Head 3
(2)(2)(5)(2) Hits!
(5)(6)(4)(5)(2)(6)(6) The impact causes the Frozen glowing blood sucker to crater into the ground, and its clear to everyone they are NOT flying anytime soon!
Since all available targets around him and Reiner + their Pokemon are KOed, he uses his Actions to quickly recalled MechaBolta to their Pokeball, as they were clearly unable to battle any longer.
It was at this moment that the leader of the Nuclear Bat Swarm/Flock C suddenly realized something: it couldn’t hear its breatheran wings flapping anymore. It twisted in mid air, and discovered to its complete surprise that all its fellow flock members were defeated. Even for a near mindless, twisted, and Corrupted being such as it, they knew on a deep and instinctive level what a BIG THREAT was, and seeing the rest of the party glaring at THEM and looked about ready to do unto it/its flock as they done to their allies…..
Well, it knew they all had FUCKED UP.
With that thought in mind, the last remaining Nuclear Crobat let out a loud screech…..before it and its whole group promptly flew as fast away from the party as they possibly could. Before anyone could react, only the party, their Pokemon, and their Fainted and Frozen foes were in that section of the hallway.
Corrupt Nucmon or not, a wild animal knows when to flee from ruinous situations!
All Pokemon that were Burned are quickly put out with coordinated effort. Dragonair suffers 1 Lethal Damage due to being unable to resist the Toxins in its body due to being Fainted. Currently has 3 Lethal Damage.
Lindworm is swift to remove the Toxic Orb from his Dragon, before applying an Antidote, Hyper Potion, and his last Revival Herb to Fully Restore their condition! He then give the Toxic Orb back to them, and trigger their Marvel Scale ability a few seconds later.
Nuclear Bat Swarm Defeated/Repelled! Reiner, Arial, and all their Pokemon gain 13 XP! Lindworm and Dragonair gain no XP, for rather obvious reasons.
Savaging the Fainted Bats, you only find two Uranium Slugs on the NC (in one of them, in the case of the goopy remnants of NCA), which grant + 1 Damage Dice to Nuclear Moves, and passively grants + 5% Rads to any Pokemon/person that Holds it.
Oh my, that was easier than expected, despite some difficulty!
After that healing process, Arial go in the direction of where is the Uranium Slugs and pick one. He also makes some changes like giving the Quick Claw to Airmid to raise Initiative and the Razor Fang to Asura (for now).
After that he talk. "So...any clue about where is that Key Card is?"
Kogeki currently ability to active in battles: Anticipation.


Spoiler