08-02-2018, 01:39 PM
(08-02-2018, 01:32 PM)Spiritmon Wrote: Hmm but still is a difficult choice. Some of Golett main treats have some good defenses against it: Thunder Punch for coverage against Water, Ice against Grass, and Rollout against Ice. Against Dark Golett have Rock Smash, but I cant use that move in no-official battles, and against Ghost he have the ghost moves.
Rose indeed could definitive get some boost of power with Fire Punch with a good Fire Move without drawbacks. But I may feel a little redudant because she already have her most powerfull Fire-move, the Flare Blitz even with the negative effect of Recoil. Maybe I could change her ability in the future when I get enough XP to let her use Iron First (who is her hidden ability). That way the power would be: Power(3) + STR (3) + STAB (1) + Iron First (1) = 8d6. More or less the same power as a Flare Blitz.
Dont know yet what to do...
I will say that Flare Blitz and CC will always be Infernape's most powerful attacks no matter what unless wonky rules bending stuff starts coming into play (Fire Punch has an effective 4 Power with IF, Flare Blitz has 5 Power). The real value in Iron Fist on Infernape becomes clear when you factor in that it boosts Mach Punch and Thunder Punch too, making them rather respectable moves even disregarding the priority/coverage that they're almost exclusively used for normally. So it's a choice between buffed Fist moves in general versus ludicrously powerful Fire STABs (primarily considering that Blaze buffs Flare Blitz while IF does not).
Another thing to consider is that Golett has nothing to hit Steel types for SE damage that isn't an AOE Ground move or a Fighting move with huge drawbacks. Fire Punch could help it with that if you think that's a big enough concern.
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