09-11-2016, 09:42 PM
I'm new to this, but still find this guide very interesting and helpful!
I have a question, the wiki says that Sky Fall is special not physical, which is true?
I've heard that as for Pokemon with high HP like Dunseraph, it's more efficient to invest in Defs or SPDefs than to invest in extra HPs. I'm sorry I can't show you any proofs or calculations about that, but maybe you should consider it.
I personally prefer using Glare instead of Sky Fall or Dragon Breath when it comes to paralyzing, because this thing can't do so much without your enemy paralyzed unless you run a Choice Scarf set. Flinch is a bonus but Paralyze is a necessity, that's the difference.
Taking that into account, the scariest thing when using this Pokemon is not Fairy or even Nuclear, but Electric. Paralyze doesn't work to them(if I am right), and basically you have to switch or attack with Earthquake or Dragon attacks when you meet them.
Make sure you have something in your team to switch in against Yatagaryus: Although Dunseraph can attack with Dragon or Earthquake, they will freely appear when they think you are choosing to use Glare or Air Slash (and I think this Pokemon does so most of the time).
And after they appeared, poor Dunseraph can't to anything against the violent beast and have to rely on his teammates.
As for enemies like Fairy or Ice or Rock type, it's harder for your opponent to switch in immediately because there's risk of being Glare-d, which can result in multiple paraflinch(and ends up in fainting, when it supposed to be advantageous!).
The best timing to switch them in is when it's Pokemon is Paralyzed and you begin Air Slash-ing, so maybe it's safer to place Substitute after Glare-ing and before Air Slash-ing, in case your opponent might switch.
If Substitute worked and your opponent switched as you thought, then you get to Glare once again with few risks, which is very nice, even if you have to switch afterwards.
With all that, I would run a set like:
Item:Leftovers, Nature:Modest, EV:252 SPAttack, and rest to defensive stats (it depends on what you want to send in)
Move:Air Slash, Glare, Substitute, Roost
Fire Blast is good too, but I chose Roost to heal the HP spent by Substitute. It depends on going offensive or defensive.
In spite of that, I choose to invest in SPAttack because this thing is tough enough and harshly lacks in offense : Paraflinch is all about luck after all, and it's better to reduce the number of dice rolls as possible.
Sorry for long post, I just love discussing competitive things!
I have a question, the wiki says that Sky Fall is special not physical, which is true?
I've heard that as for Pokemon with high HP like Dunseraph, it's more efficient to invest in Defs or SPDefs than to invest in extra HPs. I'm sorry I can't show you any proofs or calculations about that, but maybe you should consider it.
I personally prefer using Glare instead of Sky Fall or Dragon Breath when it comes to paralyzing, because this thing can't do so much without your enemy paralyzed unless you run a Choice Scarf set. Flinch is a bonus but Paralyze is a necessity, that's the difference.
Taking that into account, the scariest thing when using this Pokemon is not Fairy or even Nuclear, but Electric. Paralyze doesn't work to them(if I am right), and basically you have to switch or attack with Earthquake or Dragon attacks when you meet them.
Make sure you have something in your team to switch in against Yatagaryus: Although Dunseraph can attack with Dragon or Earthquake, they will freely appear when they think you are choosing to use Glare or Air Slash (and I think this Pokemon does so most of the time).
And after they appeared, poor Dunseraph can't to anything against the violent beast and have to rely on his teammates.
As for enemies like Fairy or Ice or Rock type, it's harder for your opponent to switch in immediately because there's risk of being Glare-d, which can result in multiple paraflinch(and ends up in fainting, when it supposed to be advantageous!).
The best timing to switch them in is when it's Pokemon is Paralyzed and you begin Air Slash-ing, so maybe it's safer to place Substitute after Glare-ing and before Air Slash-ing, in case your opponent might switch.
If Substitute worked and your opponent switched as you thought, then you get to Glare once again with few risks, which is very nice, even if you have to switch afterwards.
With all that, I would run a set like:
Item:Leftovers, Nature:Modest, EV:252 SPAttack, and rest to defensive stats (it depends on what you want to send in)
Move:Air Slash, Glare, Substitute, Roost
Fire Blast is good too, but I chose Roost to heal the HP spent by Substitute. It depends on going offensive or defensive.
In spite of that, I choose to invest in SPAttack because this thing is tough enough and harshly lacks in offense : Paraflinch is all about luck after all, and it's better to reduce the number of dice rolls as possible.
Sorry for long post, I just love discussing competitive things!


