08-07-2018, 12:23 AM
I do agree that Nintendo can be a little too harsh at times with copyright enforcement. Youtubers used to have a lot of trouble with that a few years back. Still do to this day on ocassion iirc.
Prism and Uranium both getting C&Ded was definitely a sad thing to hear since they both had almost 10 years of (on and off) work put into them. These things happen, though. And I think a part of the reason why they were slammed on so hard after their 15 minutes of fame was because if they weren't shut down, Nintendo couldn't guarantee these freelancing developers went on to make another game using copyrighted stuff. And another. And another...
I love me some good fan works. Imitation is often the best kind of flattery when done well, after all. Imitate it too well, though, and do it for less than what the original is being offered for...well, that can cause problems for the original.
There's a fine line between fair use and copyright infringment, unfortunately. The best you can do to not cross the line while toeing it is to do it with the understanding that you're not the one who decides where that line is, and avoid drawing too much attention from the ones who do.
Phoenix Rising, Azurite, Sage...that's exactly what they're all doing right now. They've all gone to ground in some fashion since the Uranium and Prism takedowns. Sage is probably the most extreme of them since their subreddit isn't public anymore. Azurite sees ocassional updates on development progress, but they're few and far between. PR has the demo out, and they're open about the precautions they've taken (including removing 'Pokemon' from the game's title).
Lke it or not, the copyright claims have made a strong impact on how fans create new content. But if it means we have a better understanding of where Nintendo draws that line in the sand, is that entirely a bad thing?
Prism and Uranium both getting C&Ded was definitely a sad thing to hear since they both had almost 10 years of (on and off) work put into them. These things happen, though. And I think a part of the reason why they were slammed on so hard after their 15 minutes of fame was because if they weren't shut down, Nintendo couldn't guarantee these freelancing developers went on to make another game using copyrighted stuff. And another. And another...
I love me some good fan works. Imitation is often the best kind of flattery when done well, after all. Imitate it too well, though, and do it for less than what the original is being offered for...well, that can cause problems for the original.
There's a fine line between fair use and copyright infringment, unfortunately. The best you can do to not cross the line while toeing it is to do it with the understanding that you're not the one who decides where that line is, and avoid drawing too much attention from the ones who do.
Phoenix Rising, Azurite, Sage...that's exactly what they're all doing right now. They've all gone to ground in some fashion since the Uranium and Prism takedowns. Sage is probably the most extreme of them since their subreddit isn't public anymore. Azurite sees ocassional updates on development progress, but they're few and far between. PR has the demo out, and they're open about the precautions they've taken (including removing 'Pokemon' from the game's title).
Lke it or not, the copyright claims have made a strong impact on how fans create new content. But if it means we have a better understanding of where Nintendo draws that line in the sand, is that entirely a bad thing?
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


