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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
(08-02-2018, 06:40 PM)Spiritmon Wrote: (…)

Then Arial look in the direction of the Lab. "Thinking better I will take a look in the lab. There might be some clue about the Key Card. I see you guys later."

Mechanic: Taking Lab #1 Encounter.

Arial and his Pokémon cautiously approached the first lab, nervously and/or warily glancing at the scarred doorway, before he (Arial) going over to the card reader and swiping his Key Card, causing it to let out a small chimed, indicating the lab was now unlocked. With great trepidation, the mad man and his metallic fighters entered, the door smoothly opening and closing behind them all without a whisper of a sound. The room....

*Rolls*
*Rolls*

...Was what you typically expect of a biology lab: several long, tall, and mult-tiered bench/work stations with a myriad amount of cabinet and drawers build into them, and festooned with all sorts of sciency equipment you are extremely underqualified to understand its usage.

[Image: lab-interior_01.gif]

Not seen in the photo were also several boxy freezers, reheaters, water baths, incubators, and everything else that was necessary to run a nutritional lab.

...and in front of one large freezer were two Nuclear Munchlax. Fortunately for you, they were blissfully and deeply asleep, most likely in a binge eating coma judging by the piles of half eaten, half rotten food around the two green bear cubs. Further supporting this hypothesis is the fact that the freezer in front of them was clawed open, ample amounts of queasy cuisine still in and around it, and was just one of many that had been ransacked. That, and the distinct lack of corpses in the lab, with evidence of their once being some (torn articles of clothing, name tags, shoes, etc.), pointed towards them being.....'cleaned up' at some point by the hungry, gruesome gluttons.


A large and what looked to be forcibly open vent indicated that as the most likely entry point that the N-Munchlaxes used to enter this once untarnished place...

Since the irradiated cubs were napping and weren't about to get up anytime soon to your Knowledge, you set about carefully (and quietly) searching the small lab, posting Melchoir and Zeus to watch over the Nucmons just in case....

Item #1: (4) and (20) Arial finds an Extra Large Revival Herb (Essentially 2 Revival Herbs in 1) in a drawer full of withered (unusable) ones! SWEET!
Item #2: (3*) and (15) What looked to be a X-Attack/Dire Hit (Take You Pick of What it is!) was found lying on a counter. Alright!
Item #3: (3*) and (16) A half filled bottle of Iodine Tablets (5 Tablets) tumble out of a cabinet when you open it, though you manage to snatch it out of the air before it could collide with the floor and cause a racket! Nice!
Item #4: (2) and (20) You find what looked to be an two conjoined Leppa Berries (Restores 1 Will Point each, or 2 at once) in one of the opened freezers stuck together. EXCELLENT!
Poke Collections: (5)(2)(7) Arial manages to find $2800 Poke scattered around the place/hidden away in the cabinants/drawers.

Overall, Arial found quite the haul in the lab! As for the fate of the N-Munchlax, they'll continue sleeping unless you try to attack/kill/capture them, in which case I'll make a Insight + Alert Roll to see if they wake up.

(08-21-2018, 09:40 PM)Dragonstrike Wrote:

Your Ice Lord gives you a reassuring pat on the back once he detects how STRESSED you are, as while the NRF is near paradise on earth for him (minus the Corrupt Nucmons), he more than understand that its the polar opposite for you...


Lab #2 looks much the same like Lab #1, save for what things were on/around the work benches/cabinets, and they're being only a couple of large freezers as opposed to the MANY. No Nucmons were here to greet Reiner in this lab, thankfully...…

……but unfortunately it wasn't empty of lifeforms.

There were five scientist, two men and three women, were in the lab to greet Reiner.....and all of them were dead. 

The two men were hanging by makeshift nooses from a visible pipe in the ceiling, eyes bulging outwards and their faces/neck heavily bruised.

One of the women was leaning/haning over a sink, and closer examination revealed both her had long, vertical slits that extended from the inside to the elbow to the base of the hand. 

Another collapsed on the floor, head sickenly twisted to the side. 

The last was sitting sprawled in a chair, eyes closed and a blissfully peaceful smile on her face, with a syringe clutched in one hand and an empty bottle of morphine laying discarded in front of her.

All the bodies were surprisingly not too decayed/bloated, though given how blisteringly frigid it was in the lab (with Frosslad dropping the temperature even MORE), that may be more due to the cold slowing those processes down.



Item #1: (1) and (15) You manage to discover that the OD woman actually had a extra filled Syringe of Morphine in one of her lab coat pockets. 

Item #2: (3) and (11) You find a Guard Specs and Potion on one of the hang men's body.

$1500 Poke in total were collected from all the corspes.

Finally, you discover one computer with a camcorder on top of it that, upon inspection/fiddling around with the mouse, pulls up a what appeared to be a paused visual/audio log video, with the thumbnail being the image of the OD Woman, Alive but....distressed, with the title of it being 'To Those That Find Us.'

...Do you play it?

(Lindworm is currently busy looting the bodies, and that will be resolved after Arial/Reiner fully resolves their own Encounters.)

Custom Item: Morphine Syringe
Cost: N/A (Ask the Merchant later, its not important now)
Effect: Has 3 Doses, with each dose nullifying all Pain/Accuracy Reducing Effects (Including from Paralysis), temporary increasing a person's/Pokémon Happiness by 1, lowers Disobedience by 1 + forces Loyalty Rolls on Wild Pokémon (Your Will vs Their Disobedience), and increases HP by 2 for 1 Marco Encounter. 

Leaves the users in a Drugged State for 1 Marco Encounter/until the dose wears off/an Full Heal is administered, has a 2D6 Chance to Badly Poison/Super Badly Poison the user (even if they are Steel/Poison type or have Immunity) without at least 3 Points in Medicine Specialty, 1D6 Chance for types that resist (And only resist, not Immune)  Poison, 4D6 to types weak to Poison, Water types, and Electric types (with [5s] being accepted as a Success too for all types of Pokemon), and reduces a target's Alertness/Insight to *1 TOTAL


More than one dose on a person/Pokémon in a given Cycle has a 4D6 Chance of them ODing on them without a + 6 in Medicine, with 2 Success or Snake Eyes being the requirement. 3 Doses outright kills/ODs a target without a roll and regardless of Medicine Specialty, but if its used a Nucmon/Highly Savage/Disobedient Pokemon they gain a Desperation Attack (Guaranteed Critical Hit) on the administer if they are not bellow 1/2 HP

[u]Does not work on Boss Pokémon/Beings....or at least not until the Encounter is over and done with.[/u]
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Lord Windos - 08-22-2018, 12:20 AM

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