08-25-2018, 05:24 PM
(This post was last modified: 08-26-2018, 09:10 AM by PhantomUnderYourDesk.
Edit Reason: Lucky Chant.
)
Her rage doesn't cease, same with that pain and blindness, she began to breath heavier in response to all having taken such a term. She wouldn't have believed that being a hit by Flash hurts THAT much! Her earsight remained fine and clear though, and that stronge sense of defense alongside a (to her) contrary request to not defeat the assumed second Primal Bulbasaur could only come from one party member if she'd have to guess.
Delphox threw a grim and warning glance into their direction displaying that he won't let anyone come near his Master and the Togekiss clinging to her right now, before looking away again trying to find the attacker/source of the flash with bared teeth - though not with his eyes but via concentrating on his own earsight and smell. His psychic senses probably are obscured here within the cave just like Gallade's! "Please tell me again WHY I should not have Raphael shoot some Auraspehres towards that assumed second Primal Bulbasaur, Nathan? But FINE.... In... haaaahhh... That case: Lilith, you still there? Please let me know if you are! Locate the source of that second bright flash of light and get a hold on it with your telekinetic powers, just.... do anything possible to PREVENT IT FROM ATTACKING! Tanuki, you hear me?..." A melodic growl alongside some squirming movements coming from the right sidepocket of her Cloak brought the desired confirmation that the fluff/furball hasn't left her position. "Perfect! H.... Help Lilith by detecting the attacker with your sense of smell! Can't.... haah....anyone put it to sleep or paralyze it as well, please? Or anything to stop that pain?!"
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My Lucky Chant is still in effect!
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Accuracy Roll Tanukizoon's Odor Sleuth: 4 Dext + 3 Survival + 0 Alert = 7d6
Effect: Detects the wild Primal Bulbasaur as the source of the flash and target.
Secondary Effect: P-Bulba can't effectively flee into the darkness, as any successfull dice of this move's Accuracy Roll will be added to a Roll to track it!
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Accuracy Roll Telekinesis 1 from Gothy on the wild Primal Bulbasaur: 4 Dext + 2 Fight + 4 Channel - 2 Actions = 8d6
Effect: The primary effect in this case is the 'restraining the foe's movements by lifting them up' to stop P-Bulba from either fleeing or attacking with more flashes.
Secondary Effect: It lasts for 2 Rounds and makes P-Bulba immune to Ground Type attacks.
Master asked to 'prevent it from attacking'... That certainly included throwing it off track by ironically praising it for such a fine display of light!
Accuracy Roll Flatter~ 2: 4 Dext + 2 Fight + 2 Allure - 3 Actions = 5d6
Effect: Lowers P-Bulba's Strength by 1 while autoconfusing it.
Secondary Effect: I hope this will not encourage Bulba to blind us once again. If it looks like it will, Tickle will be used by Gothy instead (4 dice in Accuracy); while it does not confuse it'll at least lower its Strength and Defense both by 1.
Delphox threw a grim and warning glance into their direction displaying that he won't let anyone come near his Master and the Togekiss clinging to her right now, before looking away again trying to find the attacker/source of the flash with bared teeth - though not with his eyes but via concentrating on his own earsight and smell. His psychic senses probably are obscured here within the cave just like Gallade's! "Please tell me again WHY I should not have Raphael shoot some Auraspehres towards that assumed second Primal Bulbasaur, Nathan? But FINE.... In... haaaahhh... That case: Lilith, you still there? Please let me know if you are! Locate the source of that second bright flash of light and get a hold on it with your telekinetic powers, just.... do anything possible to PREVENT IT FROM ATTACKING! Tanuki, you hear me?..." A melodic growl alongside some squirming movements coming from the right sidepocket of her Cloak brought the desired confirmation that the fluff/furball hasn't left her position. "Perfect! H.... Help Lilith by detecting the attacker with your sense of smell! Can't.... haah....anyone put it to sleep or paralyze it as well, please? Or anything to stop that pain?!"
-----------------------------------------
My Lucky Chant is still in effect!
-----------------------------------------
Accuracy Roll Tanukizoon's Odor Sleuth: 4 Dext + 3 Survival + 0 Alert = 7d6
Effect: Detects the wild Primal Bulbasaur as the source of the flash and target.
Secondary Effect: P-Bulba can't effectively flee into the darkness, as any successfull dice of this move's Accuracy Roll will be added to a Roll to track it!
-----------------------------------------
Accuracy Roll Telekinesis 1 from Gothy on the wild Primal Bulbasaur: 4 Dext + 2 Fight + 4 Channel - 2 Actions = 8d6
Effect: The primary effect in this case is the 'restraining the foe's movements by lifting them up' to stop P-Bulba from either fleeing or attacking with more flashes.
Secondary Effect: It lasts for 2 Rounds and makes P-Bulba immune to Ground Type attacks.
Master asked to 'prevent it from attacking'... That certainly included throwing it off track by ironically praising it for such a fine display of light!
Accuracy Roll Flatter~ 2: 4 Dext + 2 Fight + 2 Allure - 3 Actions = 5d6
Effect: Lowers P-Bulba's Strength by 1 while autoconfusing it.
Secondary Effect: I hope this will not encourage Bulba to blind us once again. If it looks like it will, Tickle will be used by Gothy instead (4 dice in Accuracy); while it does not confuse it'll at least lower its Strength and Defense both by 1.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


