08-27-2018, 10:34 AM
(This post was last modified: 08-27-2018, 10:35 AM by Dragonstrike.)
(08-27-2018, 09:07 AM)Lord Windos Wrote: All of it makes sense, and I'd be interested in testing out your game with a couple of characters I've been thinking. Perhaps later on we could test stuff out in an unrelated One Shot session(s) with predetermined Builds, in order to see how effective splitting/diversifying stuff will actually be? Just another suggestion from me, is all!
I've been considering something like that, tbh. Partially because testing out the system beforehand would be a great thing to do, partially because...well, it could be tied into the main campaign because it wouldn't have to be completely unrelated. Could serve as a way to establish part of a main character's backstory, as exp earned in the one shot definitely won't be carrying over to the main campaign for...reasons (trust me, it'll make sense when the campaign starts). Or it could be a way to establish a piece of the world's story using a character initially unrelated to the main cast, alternatively. Or it could just be completely unrelated for simplicity, yeah. That's definitely an option.
I definitely appreciate that willingness to try it out, too. I'll have to think a little on how to go about this...
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


