08-27-2018, 11:22 AM
(This post was last modified: 08-27-2018, 11:33 AM by Dragonstrike.)
(08-27-2018, 10:50 AM)PhantomUnderYourDesk Wrote: That means Cool/Touch/Cute/Smart etc. will be a thing in your future game, Dragonstrike? Now that's cool, I'm liking that thought! Though the truth is I'm pretty likely still won't participate as I'm having other plans and projects that I'd like to follow and work on, will simply lack time and stamina to play in another long-shot online campaign. I'm sorry if I'm crushing hopes, but I wish to clear on this... A One Shot Session is something I'd be interested though.
That, and I'd actually enjoy to carry on here in the Skull Ruins a little bit if allowed by Iron as it just became such a neat world to dwell in!~ Or at least see Ventus returning and welcoming him back in Shiva's arms now that I can't have any in-game scenes with him anymore.
Let us not think too far into the future yet though and concentrate on what's occuring at the moment maybe, all that future stuff makes me... I don't know, uncomfortable.
Speaking of Speed, sometimes I'd too wish that having high Dexterity wouldn't rule the the Accuracy Rolls, but I can see why it's reasoned that it does. It's still a bit of a drawback for me that if an Accuracy Roll uses a different Attribute it'll STILL get replaced, like Insight on Draining Kiss and Vitality on Harden - would bring a bit more versality into things in my opinion. The Init Order being determined the way it currently is is actually okay to me, no objections or other suggestions.
Yes, that's the plan. And I'm not super concerned about that mostly because you don't have to spend additional exp on increasing them. You just get an additional point in a corresponding Contest Skill whenever you increase an Attribute according to the book. The Contest section in v2.0 of the rulebook will apparently have additional methods for increasing Contest Skills included (partially for Feebas's benefit so it can actually get to 5 points in Beauty without evolving first/homebrew rules), but who knows when the next ruleset is going to be released...they might be waiting until Gen 8 is out for all I know.
Oh? You'd be interested in participating in a 'one-shot'? Well, I'll keep that in mind, then.
We're still a long ways from any of this being a thing for sure. I'm just partially fishing for ideas, lol.
There's definitely stuff I'd like to see post-game as well if things continue as a (mostly?) diceless campaign once the Skull Ruins story is finished. I have a few ideas for some interesting stuff, some of which don't necessarily involve Nathan. Definitely doesn't need to be expanded upon now, though.
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Appreciate the input, intended or not!
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Somewhat unrelated to the quoted post, but the book does mention that rolls for non-simple Actions involve one Attribute, one Skill, and one Specialty under the Rolling the Dice section. Something else to keep in mind.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


