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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Hmm.....well, now that I am thinking about it, I do know of a couple of potential solutions to stop MEW, but they are a gamble at best. One is to have Ray use FLASH to blind them, as its been demonstrated that HMs in Iron's campaign have the ability (to a degree) to bypass plot armor, then use that time for Gallade to Teleport Terra back to Cress while everyone else runs.

The other is not to attack Mew itself, but rather the mural it came from with ROCK SMASH(es). Since all Pokémon that were Fainted ended up back on the cave walls in their original form, then by inverse taking out the section of wall that contains MEW's mural would cause them to cease to exist without its base medium/connect to it.

As I have mentioned, the odds of those plans succeeding are not good, but hey, at least their something if the group wants to stay and 'fight' MEW to prevent Terra from throwing himself on it and going *SPLAT!* .
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 08-30-2018, 08:14 PM

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