08-30-2018, 08:28 PM
(08-30-2018, 08:14 PM)Lord Windos Wrote: Hmm.....well, now that I am thinking about it, I do know of a couple of potential solutions to stop MEW, but they are a gamble at best. One is to have Ray use FLASH to blind them, as its been demonstrated that HMs in Iron's campaign have the ability (to a degree) to bypass plot armor, then use that time for Gallade to Teleport Terra back to Cress while everyone else runs.
The other is not to attack Mew itself, but rather the mural it came from with ROCK SMASH(es). Since all Pokémon that were Fainted ended up back on the cave walls in their original form, then by inverse taking out the section of wall that contains MEW's mural would cause them to cease to exist without its base medium/connect to it.
As I have mentioned, the odds of those plans succeeding are not good, but hey, at least their something if the group wants to stay and 'fight' MEW to prevent Terra from throwing himself on it and going *SPLAT!* .
There's one potential problem with FLASH: Even if it does work, Mew could foego wasting an action on curing the blindness to just attack with Psychic and other non-brawl moves, because it will definitely be able to psychicly sense everyone, no question. And the Duosion did it earlier, too. Of course, FLASH could be just distracting enough to get Mew to target Ray over anyone else if it works...it probably won't kill him...I think...and he's way, way easier to transport than Terra.
Ack!!! That'd cause all sorts of internal conflict for Nathan...it is a good idea, though...but I doubt the actual Mew would be very pleased with that since Ancestor Cave seems to be an important location for it.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



