08-30-2018, 08:45 PM
(08-30-2018, 08:20 PM)Lord Windos Wrote: Terra would be unwilling to let himself be Teleported out, since it puts both Nathan and Gallade at high risk by doing so. If I had half the mind, I could change my orders to summon Shiranui instead to Fake Out Gallade + bare the way between the group and him/MEW to force the rest of the charas. to run, but if you REALLY want to put yourselves in unnecessary danger, then do so. FLASH would disorient enough that Terra wouldn't put up a resistance to being Teleported, so wombo combing on him + Mew would work.
Problem with that is if you Teleport Terra out, Melly and Basteele will be left behind, since Terra won't have the chance to recall them. I assume that Tommy was smart enough to flee the cavern/find a nice spot to hide in it, while Lapis is pretty much completely not involved, so I think those to are safe for the time being.
*sigh*
I'm not too worried about Melly, tbh. She's a Manectric. Manectric are naturally fast. And have Quick Attack. She could get away, no problem. Basteele is another matter entirely, of course...
Terra still gets two free trainer actions during the Round. All else fails, Gallade can hold off on Teleporting until the second action so Terra has time to recall the two of them mid-round.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


