08-31-2018, 03:24 PM
(This post was last modified: 08-31-2018, 04:38 PM by Dragonstrike.)
Upon Teleporting back to Cress, Gallade immediately pumps 2 Heal Pulses into Terra, one at a time. He can't heal the psychic pain that Terra's going to experience in an hour, but he can prevent Terra from passing out from it. And after he does so, he starts ushering Terra towards the Center itself. Nurse Joy should be able to fix Terra up the rest of the way. (And Gallade as well, for that matter)
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Once everyone else is away from the cave and out of the Ancient Mew's range, Nathan stops running to try and stabilize Heart. Psychic damage isn't an easy thing to treat, but he thinks he should be able to stop the impending headache...getting Heart to sit down carefully and not do anything strenuous is key to both letting Nathan apply the appropriate medical supplies and preventing that headache from getting worse...
Stabilization check!: 6* Dex + 4 Knowledge + 0 Medicine - 3 Difficulty
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Once everyone else is away from the cave and out of the Ancient Mew's range, Nathan stops running to try and stabilize Heart. Psychic damage isn't an easy thing to treat, but he thinks he should be able to stop the impending headache...getting Heart to sit down carefully and not do anything strenuous is key to both letting Nathan apply the appropriate medical supplies and preventing that headache from getting worse...
Stabilization check!: 6* Dex + 4 Knowledge + 0 Medicine - 3 Difficulty
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


