09-02-2018, 11:23 AM
(09-02-2018, 11:08 AM)Dragonstrike Wrote:
Didn't really think of THAT interaction, but that does sound mighty charming! Bit disappointed about Melly's HP, though, if I am being honest. She already had a Fire type move in Fire Fang, and given that it has 4 total Chance Dice and use Brawl, HP Fire ends up as kinda of a side grade, trading those effects for more power and Accuracy + Situation damage increase on Wood. Had I know ahead of time about that, I'd probably save the HP for Duskull or Dunsparse. Oh well...thems the breaks.
Hmm...well, I'd say that you should use the TM on Ray, in my opinion. Its a Grass/Rock type, which means that Fighting and (to a lesser extent) Poison types will give him problems, so a coverage Move would suit them well. If you need an alt. option, I would go with Solomon, as Zen Headbutt is a little inaccurate. Solosis or Gallade shouldn't be taught it, since their own learnable Psychic STABs can be learned for a pittance and are just as/more powerful than Psychic. You could, however, save Psychic for Beldum until they evolve into a Metagross, but it probably be for the best its taught soly Phys. Moves, due to them having Synergy with its Mega Ability Tough Claws.
That's my assessment, so take it however you may, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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