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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-02-2018, 11:23 AM)Lord Windos Wrote: Hmm...well, I'd say that you should use the TM on Ray, in my opinion. Its a Grass/Rock type, which means that Fighting and (to a lesser extent) Poison types will give him problems, so a coverage Move would suit them well. If you need an alt. option, I would go with Solomon, as Zen Headbutt is a little inaccurate. Solosis or Gallade shouldn't be taught it, since their own learnable Psychic STABs can be learned for a pittance and are just as/more powerful than Psychic. You could, however, save Psychic for Beldum until they evolve into a Metagross, but it probably be for the best its taught soly Phys. Moves, due to them having Synergy with its Mega Ability Tough Claws.

That's my assessment, so take it however you may, mate!

Zen Headbutt actually doesn't have any accuracy penalty in pokerole for some reason.  The whole learning moves of a similar/greater strength thing is part of why I'm not sure who to teach it to.  It effectively saves only exp equivalent to the cheapest similar attack for all but Ray (who has no similar attacks for a cheaper cost)

- Gallade saves 36 exp (Psycho Cut.  High Crit vs -1 Def (1) )
- Solomon saves 32 exp (Zen Headbutt.  Flinch (3) vs -1 Def (1) )
- Orthros saves no exp if we're only considering the moves' power (already knows Extrasensory, which was worth a mere 16.  Flinch (1) vs -1 Def (1) )
- Ray saves 44/52/62 exp (depending on his evolution stage)
- Solosis saves 25 exp (Psyshock.  No notable in-battle effect vs -1 Def (1) )
- Metang saves 29 exp (Zen Headbutt. See Solomon's bullet point) [and gets a stronger STAB than Confusion and Metal Claw to help make up for the -1 Str.]

Kinda leaning towards Ray for now, I guess, but he's also the only one that doesn't get STAB on Psychic.  Metang's probably also the other one I'm leaning towards for the most part...hmmm...
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 09-02-2018, 11:39 AM

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