Gym Leader Tanuki vs Heart Round 1
"As soon as you reach a good spot, fire off Psybeams!"
Psybeam 1
(3)(6)(1)(4)(1)(5)(2)
3 Str +2 power -4 vit = 1d6+1
(3) Caesar takes 1 dmg 7/8hp
CD: (1)
Caesar shakes his head to clear the mental attacks, and in the process scatters Poison Spikes all over the battlefield - especially around those tube exits.
Poison Spikes 1
(3)(5)(2)(5)(1)(3) (4)
Psybeam 2
(2)(1)(6)(2)(6)(2)
(5) Caesar takes 2 dmg 5/8hp -1 pain
Rock Smash 2
(6)(4) Caesar lands a lucky hit despite the tricksy staggering opponent
(5)(6)(1)(4)(2) Spinda takes 4 dmg 3/7hp -2 pain.
CD: (3)(5)(5)(6)(1) -1 def
Spinda is rocked back and slams against the tubes. If that had been a wall instead, Spinda might have fainted.
The small crowd seems to be muttering among themselves, trying to figure out what move that was. A single Double Kick? That's possible but why would a trainer do it?
Psybeam 3
(3)(6)(3)
(2) Caesar takes 1 dmg 4/8hp -2 pain
CD: (6) Caesar became confused!
Double Kick 3 & 4
Not enough dice thanks to Tangled Feet
Insight: (1), (3)
(4)(1)
(3)(3) Caesar hurt himself for 0 dmg in his confusion! 4/8hp -2 pain
Psybeam 4
(3)(1) Miss!
Insight: (4)(6)
"Spinda...." But Spinda is already spinning and spinning and it's too late to slow down. Pew pew pew, one more Psybeam goes flying at Caesar before Spinda can slow down.
Psybeam 5
(3)
Insight: (3)(1)
:0
Spinda kind of wraps the Psybeam around herself.
(2)(4) Spinda takes 1 dmg 2/7 -2 pain.
"Hahahaha! I love the chaos of this battle!"
"As soon as you reach a good spot, fire off Psybeams!"
Psybeam 1
(3)(6)(1)(4)(1)(5)(2)
3 Str +2 power -4 vit = 1d6+1
(3) Caesar takes 1 dmg 7/8hp
CD: (1)
Caesar shakes his head to clear the mental attacks, and in the process scatters Poison Spikes all over the battlefield - especially around those tube exits.
Poison Spikes 1
(3)(5)(2)(5)(1)(3) (4)
Psybeam 2
(2)(1)(6)(2)(6)(2)
(5) Caesar takes 2 dmg 5/8hp -1 pain
Rock Smash 2
(6)(4) Caesar lands a lucky hit despite the tricksy staggering opponent
(5)(6)(1)(4)(2) Spinda takes 4 dmg 3/7hp -2 pain.
CD: (3)(5)(5)(6)(1) -1 def
Spinda is rocked back and slams against the tubes. If that had been a wall instead, Spinda might have fainted.
The small crowd seems to be muttering among themselves, trying to figure out what move that was. A single Double Kick? That's possible but why would a trainer do it?
Psybeam 3
(3)(6)(3)
(2) Caesar takes 1 dmg 4/8hp -2 pain
CD: (6) Caesar became confused!
Double Kick 3 & 4
Not enough dice thanks to Tangled Feet
Insight: (1), (3)
(4)(1)
(3)(3) Caesar hurt himself for 0 dmg in his confusion! 4/8hp -2 pain
Psybeam 4
(3)(1) Miss!
Insight: (4)(6)
"Spinda...." But Spinda is already spinning and spinning and it's too late to slow down. Pew pew pew, one more Psybeam goes flying at Caesar before Spinda can slow down.
Psybeam 5
(3)
Insight: (3)(1)
:0
Spinda kind of wraps the Psybeam around herself.
(2)(4) Spinda takes 1 dmg 2/7 -2 pain.
"Hahahaha! I love the chaos of this battle!"
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



