09-19-2018, 01:53 PM
(This post was last modified: 09-19-2018, 01:53 PM by PhantomUnderYourDesk.)
(So it's without fainting, yay! No Items ether, I assuem? Is it actually still raining, will this have an effect on Talonflame's Fire Type moves?)
Ah... She should have known, indeed! The gifted handmade Talonflame Keycain by Belle on her bagpack sparkles a bit in the embers of the real bird sent flying, Shiva's thoughts wander to her own tiny Fletchling resting on Bill's PC. It belongs to her first few catches, one day she'll try raising it to a more fierce bird as well... For now though, her archangel visibly becoming competitive again demands all of her attention. Maybe yesterday's flight with Genie and Cottonee caused him to give his best, eventually he managed to pick up more speed as his foe. Much to Shiva's delight.
"Such a beautiful Talonflame... Oh, yes yes, it's indeed fun to carry lots of Eggs around, especially with such a precious hatcher! Currently it's two that are with me. Did you make the Breeder's Lisence as well then? But... Huh isn't it dangerous or...negligent to leave a Pokemon Egg untended? We at home, at my Father's Daycare, usually place them into a secluded box under a heatlamp until the owner picks it up or it hatches if that's been requested. No such thing as slowing the gestation process down." Shiva doesn't voice it, but she does indeed uncomfortable about just leaving a Pokemon Egg on its own.
"Ah, orders...!" Her gaze turns upward again. " That's the spirit, Raphael! Take care though, we won't battle 'till no strength's left, consider this more like some training! How about you'd show Talon how adorable you can be before slashing it with some air? Take care though for any signs of it trying to hit you steely-cold wings!"
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Accuracy Roll Charm 1: 4 Dext + 3*Fight + 2 Allure - 3 Actions = 6d6
Effect: Lowers Talonflame's Strength by 2.
Secondary Effect: Quite useful in a 1v1 Battle.
Accuracy Roll Air Slash 2: 4 Dext + 3*Fight + 4 Channel - 4 Actions = 7d6
Accuracy Roll Air Slash 3: 4 Dext + 3*Fight + 4 Channel - 5 Actions = 6d6, still a Crit Chance!
Damage Roll: 3 Strength + 3 power of the move + 1 STAB = 7d6 as well.
Additional notes: Has 5*CD to flincg thanks to Serene Grace Ability.
Ah... She should have known, indeed! The gifted handmade Talonflame Keycain by Belle on her bagpack sparkles a bit in the embers of the real bird sent flying, Shiva's thoughts wander to her own tiny Fletchling resting on Bill's PC. It belongs to her first few catches, one day she'll try raising it to a more fierce bird as well... For now though, her archangel visibly becoming competitive again demands all of her attention. Maybe yesterday's flight with Genie and Cottonee caused him to give his best, eventually he managed to pick up more speed as his foe. Much to Shiva's delight.
"Such a beautiful Talonflame... Oh, yes yes, it's indeed fun to carry lots of Eggs around, especially with such a precious hatcher! Currently it's two that are with me. Did you make the Breeder's Lisence as well then? But... Huh isn't it dangerous or...negligent to leave a Pokemon Egg untended? We at home, at my Father's Daycare, usually place them into a secluded box under a heatlamp until the owner picks it up or it hatches if that's been requested. No such thing as slowing the gestation process down." Shiva doesn't voice it, but she does indeed uncomfortable about just leaving a Pokemon Egg on its own.
"Ah, orders...!" Her gaze turns upward again. " That's the spirit, Raphael! Take care though, we won't battle 'till no strength's left, consider this more like some training! How about you'd show Talon how adorable you can be before slashing it with some air? Take care though for any signs of it trying to hit you steely-cold wings!"
---------------------------------------
Accuracy Roll Charm 1: 4 Dext + 3*Fight + 2 Allure - 3 Actions = 6d6
Effect: Lowers Talonflame's Strength by 2.
Secondary Effect: Quite useful in a 1v1 Battle.
Accuracy Roll Air Slash 2: 4 Dext + 3*Fight + 4 Channel - 4 Actions = 7d6
Accuracy Roll Air Slash 3: 4 Dext + 3*Fight + 4 Channel - 5 Actions = 6d6, still a Crit Chance!
Damage Roll: 3 Strength + 3 power of the move + 1 STAB = 7d6 as well.
Additional notes: Has 5*CD to flincg thanks to Serene Grace Ability.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


