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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-23-2018, 02:14 PM)Dragonstrike Wrote: C) If we do get stuck in the past (and if my gut feeling is right, chances are we will eventually), it'd be much easier if everyone affected had a watch of their own in the event we somehow get separated.  Being able to access your PC and items from the future (as long as the pokemon/item existed in the past) is incredibly useful.  No watch, and you're stuck with whatever you have on hand in unfamiliar lands.

Challenge mode!


Bill definitely has a habit of talking over people's heads when it comes to nerd stuff. In essence, the Creshire time travel theory has two kinds of time travel: 

1. You screw something up in the past and become a paradox. Since you caused the present to not exist, you never went back in time and never caused the paradox. Life goes on as if you'd never time traveled. 

2. You change something in the past and it affects the present, but that ALREADY HAPPENED and the present you're familiar with has ALREADY ACCOUNTED for that change. (Prisoner of Azkaban style). 

In Creshire lore, people attribute these to Dialga and Celebi respectively.


Terra doesn't need to understand this, of course, but perhaps Windos would like to!
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 09-23-2018, 02:36 PM

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