09-26-2018, 08:21 AM
(This post was last modified: 09-26-2018, 10:35 AM by Mikaruge108.)
"Okay Hida, let's go help take out those Electabuzz." "Use Flame Burst on the center-most one and follow that up with a Rock Slide!" "Noire, thanks for holding them off. Use Ominous Wind, then Hex if they flinch from Rock Slide. Otherwise use Screech."
Flame Burst: Accuracy 4+5+2-2 9D6
Damage: 3+3+STAB 7D6
Added Effect: One dice of damage for up to two other targets (In this case, the two closest to the target)
Rock Slide: Accuracy 4+5+2-3-1 7D6
Damage 3+3 6D6
Added Effect: 3CD for flinch
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Ominous Wind: Accuracy 4+5+2-4 7D6
Damage 2+3+STAB 6D6
Added Effect: 1CD to increase all stats
*If Flinch CD is Successful* (if multiple Electabuzz flinch, use on the one with the lowest Health)
Hex: Accuracy 4+5+2-5 6D6
Damage 2+3+STAB+2 8D6
Added Effect: 2 Dice to damage pool if target is suffering from a status ailment
*If Flinch CD is NOT successful* (Use on the Electabuzz that got the full brunt of Flame Burst, although if its KO'd use on one that got blinded by Flash)
Screech: Accuracy 4+5+2-5 6D6
Effect: Reduce a single target's defense by 2
Flame Burst: Accuracy 4+5+2-2 9D6
Damage: 3+3+STAB 7D6
Added Effect: One dice of damage for up to two other targets (In this case, the two closest to the target)
Rock Slide: Accuracy 4+5+2-3-1 7D6
Damage 3+3 6D6
Added Effect: 3CD for flinch
-------------------------------------
Ominous Wind: Accuracy 4+5+2-4 7D6
Damage 2+3+STAB 6D6
Added Effect: 1CD to increase all stats
*If Flinch CD is Successful* (if multiple Electabuzz flinch, use on the one with the lowest Health)
Hex: Accuracy 4+5+2-5 6D6
Damage 2+3+STAB+2 8D6
Added Effect: 2 Dice to damage pool if target is suffering from a status ailment
*If Flinch CD is NOT successful* (Use on the Electabuzz that got the full brunt of Flame Burst, although if its KO'd use on one that got blinded by Flash)
Screech: Accuracy 4+5+2-5 6D6
Effect: Reduce a single target's defense by 2


