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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-27-2018, 09:39 PM)Lord Windos Wrote:
(09-27-2018, 09:12 PM)Dragonstrike Wrote: Here's a list of various goals I think we need to be looking at achieving:
And here's a list of things that I think are rather notable about the situation:
Anything to add?

Hmm.....this is much tricker than I first thought, but let's see if there's anyway to neuter it....


- Huh...that 'use a Pokeball' suggestion is actually a half decent idea, presuming that would disorient Rhyhorn enough to disrupt its single minded charge at the Gogoat. The downside to that is because we might catch it before it's KOed, we all have to agree to this course of action if we need to throw multiple pokeballs at Rhyhorn to fully stop its momentum, no question, and not argue over the end result if an early catch does occur.

- FLASH and ROCK SMASH are two HMs I'm not too worried about revealing in an emergency, tbh.  FLASH because Primal Bulbasaur just knows it naturally, ROCK SMASH because copies of it occasionally surface, making it the second most common HM you'll see in Creshire (the most common being Surf).  Which isn't saying much, given that those are the only 2 HMs you're likely to see at all in present day Creshire, but eh.  ROCK SMASH kinda qualifies as being potentially strong enough to redirect the momentum of some large objects just because of its Plot Deviced power, tbh.  But if we can do this without resorting to an ultra powerful move, then that would probably be for the best, yes. I'm just spitting out ideas right now, tbh.

- Making the ground slippery would make it more difficult to both gain and lose momentum, so making the ground muddy would probably work a little better if Rhyhorn had already lost a lot of its momentum.  Mud is also rather difficult for old-timey carriages and wagons to get out of, so making the ground too wet could also be a detriment if the carriage can't be driven out of the way.

- Smeargle is also driving the carriage, and there's a Machop on the back.  Jostling the carriage might send them flying since they have less to hold on to.  Better than getting trampled by a massive Rhyhorn?  Probably.  It'll probably still hurt a lot, though.  And the Gogoat and humans probably won't have a fun time, either.  Much like ROCK SMASH, probably a last resort option.

- The move Rhyhorn was using could also be Drill Run, another move that can be used to burrow.  It's not as dangerous as Dig, thankfully, since attacking while burrowing with Drill Run is much more difficult (in theory.  The move isn't designed to be used like a Charge move, after all)  Smeargle's initiative is probably more for it being able to direct the Gogoat to keep the carriage moving and attempt to get it out of Rhyhorn's way, I think, but it'll probably take more than a single action to do.  So if we can delay Rhyhorn for long enough, that probably removes most of the danger entirely.

- Calam could very, very easily Taunt that Rhyhorn and potentially make it run after him instead in its anger.  Rhyhorn probably wouldn't be able to catch him unless he let it, either.  But yeah, unless he does some really good Evading or manages to draw the rhino away from the road entirely without causing any further damage, whether that's a good idea is questionable. And to even work in the first place, that'd require Rhyhorn's attention to have been shifted from the carriage already since Rhyhorn are so single-minded, so that's the other catch.




Honestly, I'm liking the idea of stopping the charge with Pokeballs of some variety, assuming it could work, and using it in combination with some of the other suggestions.  Combining that with knocking it over, Paralyzing it with Glare, and/or making the ground muddy would also do a good job of keeping Rhyhorn from building up any more momentum if it is stopped on the spot, giving us more time to KO it.  Everyone also gets two throws per Round, so that means we could possibly delay Rhyhorn for 2 sets of actions per Round (and Rhyhorn probably won't try to execute more than 3 actions at most. I think...).  And of course there's also the chance that it could catch Rhyhorn outright, however slim a chance it is.  Do you think that would work, @Iron?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 09-27-2018, 10:15 PM

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