10-10-2018, 06:28 PM
(This post was last modified: 10-10-2018, 06:30 PM by Dragonstrike.)
Honestly, if I'm continuing a story with Reiner or someone related to his story, I'd want it to be free from the Cursed Arms. There are story points outside of Celadon that I would find interesting to explore, but I really wouldn't want the burden of such an intrusive plot point interrupting things.
I'm fine with fast forwarding to a later point after the NRF is exploded for expediency's sake.
If you want to continue the Cursed Arm plot, Spirit, I won't stop you (nor really have any right to as a player). Mew, however, would prefer it if we destroyed ALL the Cursed Arms we have on hand.
I'm fine with fast forwarding to a later point after the NRF is exploded for expediency's sake.
If you want to continue the Cursed Arm plot, Spirit, I won't stop you (nor really have any right to as a player). Mew, however, would prefer it if we destroyed ALL the Cursed Arms we have on hand.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


