10-11-2018, 12:43 PM
(This post was last modified: 10-11-2018, 12:59 PM by Mikaruge108.
Edit Reason: decided to not use potion this round.
)
(10-11-2018, 12:22 PM)Iron Wrote:
Yanmega Round 2
Chew chew chew.
Crunch 1
12 dice -4 actions = 8d6
(4)(6)(4)(4)(5)(3) (4)(3) Critical hit.
(3)(3)(3)(2)(4) Dusknoir takes 2 dmg 8/10hp -1 pain.
If you have 13 dice, and you're using 4 actions, you start by subtracting the number of actions. That gives you 9 dice for your first attack.
Then you get one less for every additional action.
For disable, that will be 11 dice -4 = 7d6, then 8d6 for the Fire Punch afterward. And -1 pain on each.
Disable 1
(4)(1)(1)(6)(3)(1)
Yanmega's Crunch was disabled!!
The dark light fades, and it becomes a much buggier attack.
Bug Bite 2
(1)(4)(3)(2)(1)(3) (6) It barely even affects Dusknoir.
5 Str +2 str -5 vit = 2d6-1
(3)(3) no damage.
Fire Punch 2
-1 pain = 7d6 accuracy.
(2)(4)(6)(4)(2) (5)(4) Critical hit!
(5)(3)(1)(5) Yanmega takes 3 dmg 7/10hp -1 pain
Burn: (5)
Dusknoir gets his hands down Yanmega's throat and starts trying to pull the mighty jaws apart, but with all the extra strength of Stockpile it's not working very well. It's still hurting the giant dragonfly, though, and Dusknoir wriggles free.
The dragonfly immediately pursues.
Pursuit 3
(6)(4)(2)(6)(2)
(6)(1) Dusknoir takes 2 dmg 6/10hp -1 pain
Thunder Punch 3
(2)(5)(3)(1)(3)(2)
(5) Yanmega takes 2 dmg 5/10hp -2 pain
CD: (4)
Yanmega darts away just as stony artifacts arise from the ground to clamp around Dusknoir! Engravings of long-dead kings jut out from their resting places, and Yanmega becomes faster and stronger in this area which was once the seat of their power.
Ancient Power 4
(6)
(3)(5) Dusknoir takes 1 dmg 5/10hp -2 pain
CD: (6) +1 to all stats for Yanmega!
Ice Punch 4
(3)(3)(5)(1)
(2) Yanmega takes 1 dmg 4/10hp -2 pain.
CD: (6) Ice forms along the dragonfly's wings and he crashes to the ground even as he absorbs the Ancient Power! Yanmega was frozen.
"Okay, we've almost taken out that dragonfly, Let's keep it from getting back up! Use Gravity! Then follow that up with Bind, we don't want it thawing prematurely, but if it does, finish it off with Fire Punch!"
Gravity:
11D6 Base accuracy-2 pain= 9D6
Effect: Yanmega is now grounded for 4 rounds
Bind:
13D6 Base accuracy-2 innate penalty-2 pain= 9D6
Damage: 4D6
Effect: Yanmega is now unable to escape, also takes 2D damage at end of each round; lasts 4 rounds.
*If Yanmega breaks free of the Ice*
Fire Punch
13-2 11D6
damage 7D6
notes: 1CD Burn; ought to faint it


