10-14-2018, 12:05 AM
(10-13-2018, 11:57 PM)Dragonstrike Wrote: You could also spend that Will point on fleeing the battlefield and not choosing an encounter. Only need 2+ successes to get away from the immediate danger (which with 1 Will Point adding 1 success, would be a 75% chance of success with 2 dice). Up to you in the end, of course.
I would rather not pass up the opportunity to gain good XP/resources for my character, even if it puts him in danger, and spending Will Points without it enhancing the odds of victory or getting something out of them is....well, not a good use of them, imo. At least, not in this situation, since Terra's tough enough to survive in a war zone, while that's more or less debatable for everyone else in the group.
So.....is Nathan going to help the Farfetch'd, go after the A-Marowak, or pick a fight with Hitmonlee? Or just go 'Sod this!' and escape the whole conflict?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


