10-18-2018, 02:29 PM
(This post was last modified: 10-18-2018, 02:30 PM by Dragonstrike.)
(10-18-2018, 02:16 PM)PhantomUnderYourDesk Wrote: Thanks for considering! I'd prefer that particular Rapidash used in my Encounter as my mount for sentimetal and personal reasons than one provided by Nathan, I would surely capture it for that sake: Though it may already belongs to a soldier from the Eastern Suns so dunno whether that's an option at all unless that soldier has been defeated/killed by an enemy soldier or Hitmonlee already.
Why delay actually?
The horse belong's to Sarimanok's army in general rather than any particular person (which is why Shiva was able to ride them in the first place). And even if it is captured in a primitive apricorn pokeball, 'being a thief' is totally possible if you get far enough away from the apricorn it's registered to (this was possible even in 1925 if apricorns were the capture technology was what was used to capture the pokemon. In 2017, however, most registration info is a lot more secure with better MSC tech). And I think getting yanked to another time definitely qualifies as being far enough away.
Apricorn based Pokeballs are still a recent invention in Sarimanok's time, though, and there's a LOT of Rapidash in his army. Odds are decent that they aren't all registered to a pokeball.
I do also kinda have to finagle a reason that Nathan would try and yank the Rapidash's thread to try and bring 'em along, tbh...might have to think for a little bit about that if I'm going to do it...
To get our bearings. To potentially do anything else we might need to in that time before packing up and heading to the next destination. To try and get some rest before getting lurched again (we just all went through 3 encounters, so we're going to start getting very exhausted if we don't rest soon). Those are a couple reasons I can think of in favor of delaying the lurch.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


