10-27-2018, 05:36 PM
(This post was last modified: 10-27-2018, 05:38 PM by Dragonstrike.)
(10-27-2018, 05:18 PM)Iron Wrote: Bite 3
(3)(5)(6)
(5)(4)(2) Bastiodon takes 2 dmg 4/10hp -2 pain
(5)(6)(4)(3)(2) Bastiodon flinches. I'm not sure how to handle this, actually, because it's 2 actions vs 4. I think at a certain point Angie is just moving so much faster that flinching has little meaning into the next round.
The way that we were handling it in Celadon is the Flinch stays in effect until the affected pokemon can spend an action Flinching. The wording in the book is a simple 'the subject loses its next action', and makes no indication that the 'next action' has to be in the current Round. So if you Flinched and were out of actions in the current Round, you'd spend your first action of the next Round Flinching and would have to plan for that accordingly.
If you'd rather apply that statuses effects to the same Round only, though, then I suppose that's how we'll do it in this campaign.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


