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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-27-2018, 06:06 PM)Iron Wrote:

The way I handled that issue is make Flinch not stack once its been procced. If an opponent uses two actions, but gets Flinched 4 Times, then he'll only lose those two actions and the first one he makes the next Round, for example. Prevents more infinite stunlock, for both on the player and NPC end!
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 10-27-2018, 06:14 PM

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