10-27-2018, 06:14 PM
(10-27-2018, 06:06 PM)Iron Wrote:
The way I handled that issue is make Flinch not stack once its been procced. If an opponent uses two actions, but gets Flinched 4 Times, then he'll only lose those two actions and the first one he makes the next Round, for example. Prevents more infinite stunlock, for both on the player and NPC end!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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