Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-27-2018, 06:11 PM)Lord Windos Wrote:
(10-27-2018, 04:35 PM)Iron Wrote: Yeah I had to run and build set pieces for our show! I built and painted some facades, then went to volunteer at the pet shelter afterward.

[Image: lQ6p2Nx.jpg]



I'll probably just get to what Shiva finds in the diner after these encounters, and you can use some of their specialty food items as a training session. (The book mentions feeding an Oddish fertilizer as an example of a training session.)

Preformance it growing closer and closer, eh mate? Well, I know you'll do a smashing act on stage, so I'm rooting for you!

Also, obligatory Heart AW KITTENS/CATS SO CUTE Heart ! Any other animals you worked with there?

(10-27-2018, 05:36 PM)Dragonstrike Wrote:
(10-27-2018, 05:18 PM)Iron Wrote: Bite 3
(3)(5)(6)
(5)(4)(2) Bastiodon takes 2 dmg 4/10hp -2 pain
(5)(6)(4)(3)(2) Bastiodon flinches. I'm not sure how to handle this, actually, because it's 2 actions vs 4. I think at a certain point Angie is just moving so much faster that flinching has little meaning into the next round.


The way that we were handling it in Celadon is the Flinch stays in effect until the affected pokemon can spend an action Flinching.  The wording in the book is a simple 'the subject loses its next action', and makes no indication that the 'next action' has to be in the current Round.  So if you Flinched and were out of actions in the current Round, you'd spend your first action of the next Round Flinching and would have to plan for that accordingly.



If you'd rather apply that statuses effects to the same Round only, though, then I suppose that's how we'll do it in this campaign.

Yeap, but I wouldn't mind if Flinch only applied within a Round, though I would obviously prefer if it carried over. It ain't as bad as Sleep was, but Flinch hax are a pretty viable strat that doesn't mind a little nerf or two! I should point out that I never allowed an opponent to be double Flinch, though, since stacking that status would just be too much!

Also, Angie now has a max HP of 11 (Base HP of Dunsparse is 5, which + 6 VIT would bring up to 11), so she's not as banged up as she could have been! Horay for bulky snakes! 
(10-27-2018, 05:41 PM)Dragonstrike Wrote:
(10-27-2018, 05:18 PM)Iron Wrote: Gotcha! Bastiodon was caught!

0/0/1
Sturdy
Protect, Take Down, Iron Defense, Swagger, Ancient Power, Block, Iron Head, Heavy Slam, Wide Guard, Sandstorm, Head Smash.


Okay, wow.  An egg move, a TM move, AND a move that Bastiodon can't normally learn?!  Wow.  And that wasn't even marked as a special Bastiodon, either...

Huh....well how about that. I'm still thinking about trading it away for profit, though, since I'm not too found of Steel/Rock types, and between Basteele, Future Anubi, and Mawile he's covered on Offensive AND Defensive Steels. Still, all those Moves alone would make this dino an impressive battler, and having Sandstorm would just add even more chip damage if used with Basteele. Hmm....

Just for a reminder, Sandstorm Defense buff on Rock types don't stack with Move Buffs, right Iron?

Right, you use the biggest buff.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 10-27-2018, 06:27 PM

Forum Jump:


Users browsing this thread: 47 Guest(s)