11-16-2018, 09:58 PM
(This post was last modified: 11-16-2018, 09:59 PM by Dragonstrike.)
Some other weird bits of trivia about LGPE I remember off the top of my head:
- Outrage is a TM. No, I'm not joking. Some other tutor moves like Drill Run also made the cut, weirdly (there's only 60 TMs, though)
- Beedrill can now learn Outrage (but only in LGPE for the time being, however). And not just via TM, but also through leveling. Yeah, I'm really not joking.
- A-Marowak is even more screwed out of learning its only physical Ghost move. Shadow Bone isn't even in LGPE. I wish I was joking...
- In a similar vein, A-Exeggutor can't learn Dragon Hammer, Aurora Veil doesn't exist for A-Ninetales and A-Sandslash...(and as extra salt in the wound, there's no weather of any kind in the game, either)
- Out of all the pokemon you can ride in LGPE, Starmie and Persian are probably some of the weirder ones. Yeah. Starmie.
- Pokeballs of all varieties are half their normal cost since there's such a big emphasis on catching stuff in this game.
- Solar Beam and Sky Attack got buffed to 200 base power in an attempt to make them more appealing to use since Z-crystals, weather conditions, and Power Herbs don't exist.
- Giga Drain isn't in the game, but Absorb got buffed to 40 power and Mega Drain to 75 to help make up for it (oh, and Mega Drain is a TM again for the first time since Gen 1, along with other weird ones such as Self-Destruct, Pay Day, and Teleport. Feels weird, man...)
- In-game trades can be done infinitely because they're the only way to get Alolan forms without Pokemon Go interaction (Meltan line is still exclusive to Go interactions, though)
- Teleport is now actually somewhat useful in a trainer battle. It's now a -6 priority, non-attacking move that switches the user out. Still no U-turn imo, but it will all but guarantee that you have the switch advantage with that kind of effect. And since it's accessible as a TM again in LGPE, that means bulkier stuff like Slowbro could potentially use it to their advantage.
- Stealth Rock is the only entry hazard in the game. Rapid Spin and Defog don't exist, however (really, Pokemon Company? REALLY?! Why?!?!?!?)
And that's all just stuff I'm remembering off the top of my head from some of the stuff I read before getting the game. There's a lot of other weird little trivia in the game. Again, don't really want to analyze it too deeply atm, but it was some weird stuff I remembered that I thought was worth sharing.
- Outrage is a TM. No, I'm not joking. Some other tutor moves like Drill Run also made the cut, weirdly (there's only 60 TMs, though)
- Beedrill can now learn Outrage (but only in LGPE for the time being, however). And not just via TM, but also through leveling. Yeah, I'm really not joking.
- A-Marowak is even more screwed out of learning its only physical Ghost move. Shadow Bone isn't even in LGPE. I wish I was joking...
- In a similar vein, A-Exeggutor can't learn Dragon Hammer, Aurora Veil doesn't exist for A-Ninetales and A-Sandslash...(and as extra salt in the wound, there's no weather of any kind in the game, either)
- Out of all the pokemon you can ride in LGPE, Starmie and Persian are probably some of the weirder ones. Yeah. Starmie.
- Pokeballs of all varieties are half their normal cost since there's such a big emphasis on catching stuff in this game.
- Solar Beam and Sky Attack got buffed to 200 base power in an attempt to make them more appealing to use since Z-crystals, weather conditions, and Power Herbs don't exist.
- Giga Drain isn't in the game, but Absorb got buffed to 40 power and Mega Drain to 75 to help make up for it (oh, and Mega Drain is a TM again for the first time since Gen 1, along with other weird ones such as Self-Destruct, Pay Day, and Teleport. Feels weird, man...)
- In-game trades can be done infinitely because they're the only way to get Alolan forms without Pokemon Go interaction (Meltan line is still exclusive to Go interactions, though)
- Teleport is now actually somewhat useful in a trainer battle. It's now a -6 priority, non-attacking move that switches the user out. Still no U-turn imo, but it will all but guarantee that you have the switch advantage with that kind of effect. And since it's accessible as a TM again in LGPE, that means bulkier stuff like Slowbro could potentially use it to their advantage.
- Stealth Rock is the only entry hazard in the game. Rapid Spin and Defog don't exist, however (really, Pokemon Company? REALLY?! Why?!?!?!?)
And that's all just stuff I'm remembering off the top of my head from some of the stuff I read before getting the game. There's a lot of other weird little trivia in the game. Again, don't really want to analyze it too deeply atm, but it was some weird stuff I remembered that I thought was worth sharing.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


