11-19-2018, 04:24 PM
(This post was last modified: 11-19-2018, 04:27 PM by Dragonstrike.)
Gallade and Nathan are determined to make sure these Scimitars know they've picked a fight with the wrong people. But rather than blindly going for an all out offense, they're going to do something somewhat different.
Gallade gazes at every single one of the Scimitars, waiting for an opportunity. On his own, his own tricksy strategies can be difficult to successfully pull off more than once.
But Angie's ambush and Tommy's quick, sudden strikes have given Gallade and Nathan an idea (and the initiative order happens to be perfect for this, too).
Every time a Scimitar (or a pokemon if they're hostile) is suffering from the effects of a Flinch status and has yet to recover from it, Gallade will take advantage of their sudden lapse in concentration...and gaze right into their eyes before they can fully recover their wits and try to avoid becoming Hypnotized themselves.
He'll give these Scimitars a taste of their own medicine whenever the opportunity comes up. And after they all met Jirachi, he, Nathan, and Calam have definitely been feeling both a bit more capable and a bit more...alluring and tricksy? They're not sure exactly how to explain the second one, but Nathan's Fight is increasing to 4 for 24 exp and Allure is increasing to 3 for another 12 exp! What Jirachi's gift did is definitely now becoming a little more apparent to Nathan!
Of course, if no opportunities are present to neutralize a threat temporarily with Hypnosis and nobody is Asleep, he'll just attack a foe with the least HP remaining with the most effective (non-HM) move he has against them instead. If someone is Asleep and Gallade has no opportunities to put anyone else to sleep, however...
Dreams will be eaten.
They're potentially outnumbered 2 to 1, but Gallade is going to try and even those odds a little, slowly but surely...
---------------------------------
Nathan's got a Potion prepped, ready to use it if Gallade reaches half HP or less. He also has a Sitrus Berry ready, to be used if Gallade reaches half HP or less again after the Potion has been used. He is not going to let Gallade faint in this battle while he's playing a support role if he can help it!
Gallade will have 4 actions total this Round, all dependent on if an opponent is currently Flinched and if there are any Sleeping targets if no opponents are Flinched.
Hypnosis (used if a hostile target is Flinched or out of actions and thus unable to attempt Evading the attack)
Acc: 6* Dex + 4 Fight + 3 Allure - 4 Accuracy - 4/5/6/7 Actions = 5/4/3/2 D6
Eff: Nighty night! Don't forget to use the correct Insight check mechanics for waking up, though!
Dream Eater (used if no enemies are Flinched/out of actions but there are Sleeping targets)
Acc: 6* + 4 + 3 - 4/5/6/7 = 9/8/7/6 D6
Dmg: 5 + 4 + STAB + CP = 11 D6 base
Eff: Recover HP equal to half the damage dealt, rounded down
Confusion or (non Lethal) Night Slash or (non Lethal) Leaf Blade (used if no enemies are Flinched/out of actions and nobody is Sleeping, and on the target with the least HP remaining. Move used is dependent on whichever is known to be most effective against the target in question)
Acc: 6* + 4 + 3 - 4/5/6/7 = 9/8/7/6 D6
Confusion Dmg: 2 + 4 + STAB + CP = 8 D6 base (+ 1 damage if used on Nidoqueen)
Confusion Eff: Confusion (1)
Leaf Blade and Night Slash Dmg: 3 + 4 + SE = 7 D6 base (+ 1 damage if Leaf Blade is used on a Sandslash)
Leaf Blade and Night Slash Eff: 4 successes crits!
Notes:
- Leaf Blade will only be used on the enchanted Sandslash if they're a threat
- Night Slash will be used on the Scimitars (However, if they don't resist Icy Wind's damage, use Confusion instead. If it's discovered they still resist Psychic after that, switch back to using Night Slash.)
- Confusion will be used on Arcanine, Nidoqueen, and Fearow if they're a threat
And of course, if the enchanted pokemon aren't a threat, don't attack them. And if Hypnosis is out of accuracy dice, then use one of the attacking moves instead as appropriate.
------------------------------
Phew...kinda complex orders, but I think it all makes sense...
Gallade gazes at every single one of the Scimitars, waiting for an opportunity. On his own, his own tricksy strategies can be difficult to successfully pull off more than once.
But Angie's ambush and Tommy's quick, sudden strikes have given Gallade and Nathan an idea (and the initiative order happens to be perfect for this, too).
Every time a Scimitar (or a pokemon if they're hostile) is suffering from the effects of a Flinch status and has yet to recover from it, Gallade will take advantage of their sudden lapse in concentration...and gaze right into their eyes before they can fully recover their wits and try to avoid becoming Hypnotized themselves.
He'll give these Scimitars a taste of their own medicine whenever the opportunity comes up. And after they all met Jirachi, he, Nathan, and Calam have definitely been feeling both a bit more capable and a bit more...alluring and tricksy? They're not sure exactly how to explain the second one, but Nathan's Fight is increasing to 4 for 24 exp and Allure is increasing to 3 for another 12 exp! What Jirachi's gift did is definitely now becoming a little more apparent to Nathan!
Of course, if no opportunities are present to neutralize a threat temporarily with Hypnosis and nobody is Asleep, he'll just attack a foe with the least HP remaining with the most effective (non-HM) move he has against them instead. If someone is Asleep and Gallade has no opportunities to put anyone else to sleep, however...
Dreams will be eaten.
They're potentially outnumbered 2 to 1, but Gallade is going to try and even those odds a little, slowly but surely...
---------------------------------
Nathan's got a Potion prepped, ready to use it if Gallade reaches half HP or less. He also has a Sitrus Berry ready, to be used if Gallade reaches half HP or less again after the Potion has been used. He is not going to let Gallade faint in this battle while he's playing a support role if he can help it!
Gallade will have 4 actions total this Round, all dependent on if an opponent is currently Flinched and if there are any Sleeping targets if no opponents are Flinched.
Hypnosis (used if a hostile target is Flinched or out of actions and thus unable to attempt Evading the attack)
Acc: 6* Dex + 4 Fight + 3 Allure - 4 Accuracy - 4/5/6/7 Actions = 5/4/3/2 D6
Eff: Nighty night! Don't forget to use the correct Insight check mechanics for waking up, though!
Dream Eater (used if no enemies are Flinched/out of actions but there are Sleeping targets)
Acc: 6* + 4 + 3 - 4/5/6/7 = 9/8/7/6 D6
Dmg: 5 + 4 + STAB + CP = 11 D6 base
Eff: Recover HP equal to half the damage dealt, rounded down
Confusion or (non Lethal) Night Slash or (non Lethal) Leaf Blade (used if no enemies are Flinched/out of actions and nobody is Sleeping, and on the target with the least HP remaining. Move used is dependent on whichever is known to be most effective against the target in question)
Acc: 6* + 4 + 3 - 4/5/6/7 = 9/8/7/6 D6
Confusion Dmg: 2 + 4 + STAB + CP = 8 D6 base (+ 1 damage if used on Nidoqueen)
Confusion Eff: Confusion (1)
Leaf Blade and Night Slash Dmg: 3 + 4 + SE = 7 D6 base (+ 1 damage if Leaf Blade is used on a Sandslash)
Leaf Blade and Night Slash Eff: 4 successes crits!
Notes:
- Leaf Blade will only be used on the enchanted Sandslash if they're a threat
- Night Slash will be used on the Scimitars (However, if they don't resist Icy Wind's damage, use Confusion instead. If it's discovered they still resist Psychic after that, switch back to using Night Slash.)
- Confusion will be used on Arcanine, Nidoqueen, and Fearow if they're a threat
And of course, if the enchanted pokemon aren't a threat, don't attack them. And if Hypnosis is out of accuracy dice, then use one of the attacking moves instead as appropriate.
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Phew...kinda complex orders, but I think it all makes sense...
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


