11-04-2016, 06:34 AM
(This post was last modified: 11-04-2016, 07:05 AM by GoldenWolf.
Edit Reason: Found new bug didn't want to double post
)
Hello, I just found a surfing on land bug haha, it's in Bealbeach City. Talking to the boat while on that dock ended up weirdly lol. Sorry if it's been reported already, and I am on the latest patch.
![[Image: FWcwXfpX3o7MbZl5n-Yxn9H74uvAGLANbk1vcVGW...ize_mode=3]](https://photos-2.dropbox.com/t/2/AABqjJm-vgIAUMMdtfv8EHSY56MSULAaKSsAdXsNj-1ejA/12/201509904/png/32x32/1/_/1/2/surfbug.png/EMSltJgBGBsgBygH/FWcwXfpX3o7MbZl5n-Yxn9H74uvAGLANbk1vcVGWBHY?size=1600x1200&size_mode=3)
Edit: Found another bug and closing the game and reopening it isn't fixing it, dunno if anyone else has this problem but at the Hazard Zone part of the game, where Theo spots the different kind of nuclear pokemon, and then the group of nuclear pokemon scare it off and attack, the battle tries to start and fails with the music continuing.
---------------------------
Pokemon Uranium
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Exception: RuntimeError
Message: Script error within event 42, map 187 (Route 08 ):
Exception: RuntimeError
Message: Section052:398:in `load_bitmap'Failed to load the bitmap located at: Graphics/Battlebacks/battlebgNuclear
***Full script:
pbTrainerBattle(PBTrainers::NUCLEARHORDE,"Horde",_I(""),true,0,false)
Interpreter:243:in `pbExecuteScript'
EliteBattle_BitmapWrappers:585:in `pbBitmap'
EliteBattle_Scene:84:in `pbBackdrop'
EliteBattle_Scene:214:in `pbStartBattle'
EliteBattle_Battle:98:in `pbStartBattleCore'
* PokeBattle_Battle:2721:in `pbStartBattle'
PTrainer_NPCTrainers:500:in `pbTrainerBattle'
PTrainer_NPCTrainers:499:in `pbSceneStandby'
PTrainer_NPCTrainers:501:in `pbTrainerBattle'
PTrainer_NPCTrainers:498:in `pbBattleAnimation'
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
Debug Passability:275:in `main'
This exception was logged in
C:\Users\GoldenWolf\Saved Games/Pokemon Uranium/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
![[Image: FWcwXfpX3o7MbZl5n-Yxn9H74uvAGLANbk1vcVGW...ize_mode=3]](https://photos-2.dropbox.com/t/2/AABqjJm-vgIAUMMdtfv8EHSY56MSULAaKSsAdXsNj-1ejA/12/201509904/png/32x32/1/_/1/2/surfbug.png/EMSltJgBGBsgBygH/FWcwXfpX3o7MbZl5n-Yxn9H74uvAGLANbk1vcVGWBHY?size=1600x1200&size_mode=3)
Edit: Found another bug and closing the game and reopening it isn't fixing it, dunno if anyone else has this problem but at the Hazard Zone part of the game, where Theo spots the different kind of nuclear pokemon, and then the group of nuclear pokemon scare it off and attack, the battle tries to start and fails with the music continuing.
---------------------------
Pokemon Uranium
---------------------------
Exception: RuntimeError
Message: Script error within event 42, map 187 (Route 08 ):
Exception: RuntimeError
Message: Section052:398:in `load_bitmap'Failed to load the bitmap located at: Graphics/Battlebacks/battlebgNuclear
***Full script:
pbTrainerBattle(PBTrainers::NUCLEARHORDE,"Horde",_I(""),true,0,false)
Interpreter:243:in `pbExecuteScript'
EliteBattle_BitmapWrappers:585:in `pbBitmap'
EliteBattle_Scene:84:in `pbBackdrop'
EliteBattle_Scene:214:in `pbStartBattle'
EliteBattle_Battle:98:in `pbStartBattleCore'
* PokeBattle_Battle:2721:in `pbStartBattle'
PTrainer_NPCTrainers:500:in `pbTrainerBattle'
PTrainer_NPCTrainers:499:in `pbSceneStandby'
PTrainer_NPCTrainers:501:in `pbTrainerBattle'
PTrainer_NPCTrainers:498:in `pbBattleAnimation'
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
Debug Passability:275:in `main'
This exception was logged in
C:\Users\GoldenWolf\Saved Games/Pokemon Uranium/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


